You are 80% Socialiser What Bartle says: ♥ Socialisers are interested in people, and what they have to say. The game is merely a backdrop, a common ground where things happen to players. Inter-player relationships are important: empathising with people, sympathising, joking, entertaining, listening; even merely observing people play can be rewarding - seeing them grow as individuals, maturing over time. Some exploration may be necessary so as to understand what everyone else is talking about, and points-scoring could be required to gain access to neat communicative spells available only to higher levels (as well as to obtain a certain status in the community). Killing, however, is something only ever to be excused if it's a futile, impulsive act of revenge, perpetrated upon someone who has caused intolerable pain to a dear friend. The only ultimately fulfilling thing is not how to rise levels or kill hapless drips; it's getting to know people, to understand them, and to form beautiful, lasting relationships. You are also: 60% Explorer 60% Achiever 0% Killer
You are 67% Achiever What Bartle says: ♦ Achievers regard points-gathering and rising in levels as their main goal, and all is ultimately subserviant to this. Exploration is necessary only to find new sources of treasure, or improved ways of wringing points from it. Socialising is a relaxing method of discovering what other players know about the business of accumulating points, that their knowledge can be applied to the task of gaining riches. Killing is only necessary to eliminate rivals or people who get in the way, or to gain vast amounts of points (if points are awarded for killing other players). You are also: 53% Explorer 40% Socialiser 40% Killer
You are 80% Explorer What Bartle says: ♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence. You are also: 53% Achiever 40% Socialiser 27% Killer
You are: 73% Explorer 67% Achiever 40% Killer 20% Socialiser It’s true tho. Would rather look for the good stuff in the dungeon than mess with other people
You are 60% Achiever What Bartle says: ♦ Achievers regard points-gathering and rising in levels as their main goal, and all is ultimately subserviant to this. Exploration is necessary only to find new sources of treasure, or improved ways of wringing points from it. Socialising is a relaxing method of discovering what other players know about the business of accumulating points, that their knowledge can be applied to the task of gaining riches. Killing is only necessary to eliminate rivals or people who get in the way, or to gain vast amounts of points (if points are awarded for killing other players). You are also: 53% Explorer 53% Socialiser 33% Killer
Honestly I dislike mmorpgs, so I dont want to select either options in like half the questions. Oh well. I thought it would be not just about mmorpgs but also rts, mobas etc.
You are 67% Achiever What Bartle says: ♦ Achievers regard points-gathering and rising in levels as their main goal, and all is ultimately subserviant to this. Exploration is necessary only to find new sources of treasure, or improved ways of wringing points from it. Socialising is a relaxing method of discovering what other players know about the business of accumulating points, that their knowledge can be applied to the task of gaining riches. Killing is only necessary to eliminate rivals or people who get in the way, or to gain vast amounts of points (if points are awarded for killing other players). You are also: 53% Killer 47% Socialiser 33% Explorer This result may be abbreviated as AKSE Anyway, this is too heavily influenced by world of warcraft, with duels and various other things where i prefer neither. In lineage 2 we could kill on sight anywhere, we laughed at carebear duels.
You are 73% Achiever 47% Explorer 47% Socialiser 33% Killer Mm sounds ok to me? Altho rather than gunning for exp, I just like earning rewards (I wanna collect lots of money and/or be a strong player then be a golden thigh! ) Likes exploring roaming around for hidden quests and items, too laid-back for 100% completion rates/item collecting, and too impatient for complex puzzle-solving. Likes socializing for brief amounts of time with a few close friends (or else I'd start mixing up their info >.>). Dislikes killing or getting into fights, but likes team battles and events where you play with/compete against others.
meh just from the option there none close to this cat~ if most choice it close to explorer~ those who just enjoy some stuff, yoloing the game, not particularly care about trend such as rank on any kind~ basically casual player, one clicker, background character, whimsical player~ its type of player that play the game once a while, boom boom boom, disappear..... pop up again~ heh too much pvp style perhaps?
Well. I'm usually a healer main and focused on exploration and achievements. That being said its not THAT uncommon to see me and friends faceplant into the dirt because a new dungeon is out and "normal mode is for noobs". Once I'm done with that I just yolo in the instance matchmaking and carry random scrubs while giving advice every now and then. Killing hundreds of mobs strikes me as boring by comparison.
You are 87% Explorer What Bartle says: ♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence. You are also: 40% Achiever 40% Socialiser 33% Killer The options were kind weird tho~
You are 80% Explorer What Bartle says: ♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence. You are also: 73% Socialiser 40% Achiever 7% Killer ---------------------------------------------- Doesn't seem too far from truth. I love looking deep into game mechanics, and I love interacting with people as I game... I also like hunting for achievements, but it's definitely not my top priority... And I hate PVP. Overall, there were a bunch of questions that I didn't have a good answer for, but the final result was surprisingly accurate. I'm impressed~
more than half of those questins, I wished there was a "neither" button. I can't help but think that the person who designed the test hasn't played a game in decades. The Bartle Test of Gamer Psychology You are 67% Explorer What Bartle says: ♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence. You are also: 67% Achiever 40% Killer 27% Socialiser This result may be abbreviated as EAKS
You are 73% Explorer What Bartle says: ♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence. You are also: 67% Achiever 53% Killer 7% Socialiser
An Explorer, and despite loving to kill mobs and NPC enemies, i REALLY hate PVP. That's most of the reason i played Genshin
The Bartle Test of Gamer Psychology You are 53% Achiever What Bartle says: ♦ Achievers regard points-gathering and rising in levels as their main goal, and all is ultimately subserviant to this. Exploration is necessary only to find new sources of treasure, or improved ways of wringing points from it. Socialising is a relaxing method of discovering what other players know about the business of accumulating points, that their knowledge can be applied to the task of gaining riches. Killing is only necessary to eliminate rivals or people who get in the way, or to gain vast amounts of points (if points are awarded for killing other players). You are also: 53% Killer 47% Explorer 47% Socialiser