Game Sign Up When the Dead don't stay that way... [Mafia-ish Interest Thread]

Discussion in 'Community Games' started by Acarnina, Apr 1, 2019.

  1. SpearOfLies

    SpearOfLies [Lucky Dad][Has a lovely daughter]

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    The problem is why you should cure yourself as day one undead. You pretty much have higher ranking by trying to infect as many people as you can instead of try to cure yourself. I also cannot see how the living are supposed to play proactively outside of their power.
     
  2. Acarnina

    Acarnina  

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    You shouldn't cure yourself as Day 1 undead. However, second place will be trying really hard to depose you and take first for themselves, which they will almost certainly succeed at.

    Again, the balance is not perfect yet, so there may be some issues there, but there will be near equal chances of victory for everyone at the beginning no matter your role.

    As for how the living are supposed to play, well the exact same way as any Mafia: on the back foot, trying to figure out who's good and who's bad (living and dead in this case). However, this time they have the advantage of internal infighting on the other side and an inability to kill each other; there's no danger of living harming each other, so expect to see them being a hell of a lot more proactive with votes and powers than normal. No risk, high reward=advantage living.
     
  3. Evil_Ginger

    Evil_Ginger 『Lawful Neutral』『Cheese Master』『安德鲁』

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    I wish to volunteer
     
  4. Acarnina

    Acarnina  

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  5. Fossil

    Fossil 「Spooky」「Scary」「Skeleton」

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    Game when?
     
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  6. Acarnina

    Acarnina  

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    Odin's day at the earliest, probably deferred to the other king's day depending on my projects.

    Turns out you do sometimes actually have to work at a job. Who knew?
     
  7. Evil_Ginger

    Evil_Ginger 『Lawful Neutral』『Cheese Master』『安德鲁』

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    Huh. And all this time I thought I could just get paid and didn't have to actually show up. Strange.
     
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  8. Acarnina

    Acarnina  

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    So let's see if I can actually get this moving again. Made it to 15 (maybe 16?) interested players and then things just went down hill. In hindsight, posting on April 1 may not have been the best of ideas.

    So, I have rules:
    1. Each Day-Night Cycle will be 24 hours. During this time you may vote on who to cure, as well as plan your actions for the night. There will be no separate night phase, as all actions should be basically instant during that time. However, there may be 1-2 hours between the end of ten day phase and the announcement of the night's activities.
      1. Votes to cure must be made publicly in the format !vote @player_name. Failure to do so will result in no vote being made.
      2. When zombies are more than half the class, two cures will become available through votes. These will be administered to the first and second place targets, not in two separate votes.
    2. All night actions must be planned in your role PM prior to being carried out. Failure to do so will result in the 'choose not to act' condition for your specific role being activated.
    3. Each morning players will be informed of their own status, and the current ratio of zombies to humans will be posted on the morning news.
    4. Night actions taken will be described in the morning news at some level. Information at be gathered from here that may or may not help identify other players or the progress of the game.
    5. When the zombie to human ratio reaches 1:0, the game ends with the zombie victory. When ten days have passed, the game ends with the human victory. Any specifics in the given scenarios may affect your standing at the end. The game cannot end with a human victory prior to the 10 day limit (as in its literally impossible; there will always be at least 1 zombie-creating role active).
    6. Because this game is about Role Playing and Story, bonus points will be given for acting out your role as a student and in your role. Bonus points may be used as extra votes, and can be stockpiled up to three. Bonus points used during the day they are granted do not count towards this stockpile.

    And Role Descriptions:
    When we were cleaning up after the first incident, we found a journal of one of the students describing his time as a zombie. Apparently, the kid started as a generic undead with an all consuming bloodlust, then evolved as members of the class were killed or cured. We had some of our best researchers look into his notes along with security camera film of the class in question to figure out the different zombie roles you're going to have to deal with. They named the results the Dead Scrolls; heh, not bad, eggheads.

    Type I, Basic Zombie. Threat rating: 4. Goal: Eating Brains.
    First, you've got you're basic zombie. They're idiots, for the most part, and don't really have any greater goals or plans. Every day they do get an irresistible urge to consume brains, which leads to them attacking someone (fortunately a classmate, most of the time) every night. Not much more to say; these are the useless minions who we're sure to kill no matter what. You can probably ignore them, unless they're trying to bite you, of course. And even then, they really only succeed 30% of the time.
    Power: Infection (30% success rate on living, mandatory use every night)
    Victory: cannot win as Basic Zombie

    Type II, Zombie Knight. Threat Rating: 6. Goal: Serving the Lord.
    Once a zombie grows old enough, or enough of its predecessors get themselves unzombified, it evolves into a Zombie Knight. They get an upgrade to speed and strength, which is great but doesn't mean much, and, oh, immunity to cures. Yeah, for some reason this kind acts just like a living person when you cure them, then goes on being a zombie like nothing happened. They're slightly more successful with their infection (50% rather than 30) and much smarter. As for more bad news: without the vaccine, there's no chance we get this guy. If you guys fail to stay alive that long, he's definitely going to escape and spread the infection across the world.
    Powers: Infection (50% success rate on living, mandatory use nightly)
    Toughness (cannot be cured, reacts as if they were living (cure fails))
    Victory: Converting every person to a Zombie will give them a chance to escape and spread the infection.

    Type III, Zombie Prince. Threat Rating: 8. Goal: Becoming the Lord.
    The Zombie Knight evolves into the Zombie Prince once it is the second oldest Zombie left. Why? Nobody knows. In some ways it's a downgrade; the infection rate goes down and they lose the toughness that made them incurable. However, they become much sneaker and more independent. Plus, supposedly, they know who the Lord is. Considering that they seem to hate being the Prince and will do anything to become Lord, this often results in a very predictable coup d'etat in short order. Good news, though: we know how their stealth works and can pierce it without the vaccine.
    Powers: Infection (50% success rate, optional use nightly)
    Prince of Darkness (night actions cannot be detected, knows who the Zombie Lord is)
    Victory: cannot win as Zombie Prince

    Type IV, the Zombie Lord. Threat Rating: 10. Goal: Extermination of All Life.
    The ultimate Zombie evolution, with powers of the darkness we barely understand. They lose the stealth and the toughness of the Prince and Knight, but in exchange gain dark powers unimaginable. Their infection will always succeed, no weapons can harm them, no prison can hold them, no guard stand in their way. This is the power that allowed a zombie to escape our last purge, so you can tell it's seriously bad news. Our only chance is the vaccine, which just might suppress their powers enough for us to kill them.
    Powers: True Infection (100% success rate, mandatory use nightly)
    Lord of the Night (attack cannot be stopped at night, knows the identity of every zombie)
    Victory: Converting the entire class gives them a chance to escape and spread the infection to destroy mankind.

    There will be 2 starting Zombies, a Lord and a Prince.

    We got our hands on one of your class rosters after we figured out where the infection went. Once we did we looked up your families to figure out what resources you might have available. Good news: apparently you're mostly rich, acclaimed, and famous. Bad news: if you die, we ain't gonna be able to cover it up. So all those sweet, sweet benefits you get from being so privileged are gone like the wind. Sorry.

    Now, we could post your names as well as the various roles and powers you have, but we don't know who the zombies are and so we don't want to give them an advantage by letting them take out the few students capable of individually curing them on the first night. So you're all just going to have to live with the mystery, unless any of you want to fess up to something and find a way to prove it.

    Victory: For all of the Living, they win if they are alive at the end, and win further by managing to not die and thus keep their powers. A few roles have an additional, special victory condition revealed in their role PMs.

    The richest, most acclaimed, and most famous of all are the children of officials and other high power individuals in society. They coast through life on the backs of their parents wealth and don't really care for anything but that power. Usually I'd be pretty scornful of them, but in this case they've got the ear of some pretty powerful people. Let's hope they're able to use it right...

    The County Judge. Threat Rating: 8. Goal: The Law.
    The county judge. A feared justiciar who cares for nothing but imposing upon the world the strictest definition of the term Justice. Prison is his favorite place, and he thinks it should be everyone else's favorite too. Therefore, when his second cousin suggests that one of their classmates has been acting oddly lately, he won't hesitate a second before throwing the accused in jail. They'll be released the next morning, of course, but it will still go on their permanent record.
    Power: Protective Custody (lock another player in prison for a night. Unless they are the zombie lord, they cannot carry out any night actions. However, unless attacked by the zombie lord, they are immune to any night actions as well!)

    The Miracle Doctor. Threat Rating: -10. Goal: Preservation of Life.
    A doctor of some renown who has settled in town recently. Being only 18, it is unsurprising that their younger sibling is still in high school, and just happens to go to your class. What is even more unsurprising is that said sibling is very unambiguous and perfectly willing to coast on their older sister's achievements, including stealing the trial cures to zombie-ism she's been working on with the chemistry teacher.
    Power: Stolen Cure (steal a trial cure and use it on another student. It will heal them if they are a zombie)

    The Immunologist. Threat Rating: 6. Goal: Eradication of Disease.
    Another doctor in town, though this one is much older and focuses on immunization a rather than cures. Unfortunately, the zombie disease is rather resilient against vaccines, so this frustrated medical expert has taken to injecting their grandchild every day to prevent them contracting the disease so as to prove that prevention is better than a cure. Even more unfortunately, said injection is only a slightly altered version of the old cures, and so doesn't help at all against newer strains.
    Power: Vaccinated Blood (if attacked by a zombie, cure the zombie. Your own chances of becoming a zombie are unaffected. Can affect as many zombies as attack you until you are infected)

    The High Powered CEO. Threat Rating: 5. Goal: Making Money. All the Money.
    The Richest. Period. A man with so much money he could never possibly use it all in one lifetime, yet with a constant drive to make more. He even gives his child a rather generous allowance every day. So generous, it's enough to hire bodyguards to follow around two students and protect them for an entire day and night, and still be richer than the rest of the class combined. Golden toilet seats are still a bit pricey, though.
    Power: Hire Bodyguards (hire bodyguards to protect 2 students every day/night cycle. They can protect against incapacitation, incarceration, and infection, but not against the Zombie Lord.)

    The Retired Mercenary. Threat Rating: 7. Goal: Being too old for this shit.
    An old, retired mercenary who settled down here to watch over their nieces and nephews, this man has enough firepower to invade a small country and knows just how to use it. Not beg him, one of your classmates doesn't have nearly that kind of weaponry, but does get some advice on setting traps and stuff to defend heir home. This helps keep out pesky zombies and others who might attempt some breaking and entering.
    Power: Well Defended (Nullify the first 2 zombies to attack you each night. Does not work against the Zombie Lord)
    This group of students had parents or relatives who may not be as well connected as the first group, but still are sitting pretty and quite comfortable with their wealth and status. So much so, they all invest a great deal of time and effort into their hobbies, many of which can be surprisingly useful for an enterprising young student trying to escape certain death...

    The Newspaper Collector. Threat Rating: 0. Goal: Getting all 12 versions of the December 31, 1999 New York Times
    The newspaper collector is a rather boring individual who likes knowing things, and believes the only way to truly know something is to have it in writing (or print, as the case may be). Thus, they make sure to subscribe to every single news source in the city. As their kid, one of you has the opportunity to browse through these daily, if you choose to make use of it...
    Power: Reading the Obituaries (every morning learn which players died the night before)

    The Bird Watcher. Threat Rating: 1. Goal: To see three Bald Eagles eat a pigeon.
    The Bird watcher really does just watch birds. Your classmate who happens to live in their house on the other hand, well... They're more of a 'bird' watcher, if you catch my meaning. Luckily, their stalkerish tendencies may prove of great service in the present climate, should they be capable of pulling their eyes away from the opposite gender's bedchambers.
    Power: Watching a Bird (Learn who another player visited, and who visited them, each night.)

    The Internet Hacker. Threat Rating: 4. Goal: To figure out why people like porn so much.
    This is a formerly (currently) socially awkward individual who is visiting the home of their way more successful sister. While there they reinstalled all the internet connections with high speed cables and password cracking programs, ostensibly to make sure they wouldn't forget their passwords. One of your classmates has figured out how to use these programs to break into other people's computers, though, and use their webcams and phones to learn their secret thoughts. In any other situation, I might advise calling the police at this point, but...
    Power: Cell Phone Bugger (hack into one player's cell phone to learn their role each night.)

    The Master Chef. Threat Rating: over 9... Oh, Chef, not Chief. Eh, 3, ish? Goal: To make Gordon Ramsey compliment him.
    A woman who dreams big and eats bigger, she is a master of the culinary arts who is intent on teaching her children everything she knows. This has manifested itself in an above average sense of smell, one that can be used to tell the difference between living and dead flesh. Smelling people is still weird, though, so they can only pull it off a couple of times before it would become too obvious.
    Power: Take a Sniff (check three classmates a day to see if they are alive or dead)

    The Baseball Player. Threat Rating: 9. Goal: Just one Home Run.
    Maybe not the most competent of athletes, this man still keeps a collection of signed balls and bats throughout their house. Their kid has take to borrowing them for whatever reason, and while he isn't exactly happy when they come home with red stains all over it they don't really want to ask too much about it either. Probably the most dangerous person in the class, after the zombies, of course.
    Power: One hell of a Beating (attack another player with a baseball bat. They aren't going to be waking up the rest of the night, unless they happen to be a zombie lord. Then you won't be coming back, at least not alive.)
    Four temples are in the region, mostly of some sort of Shinto-ish religion that apparently claims to actually have real gods. Not sure I believe it, but zombies are running around raising the dead and scaring the living so science is clearly not gonna cut it. Faith for everyone, then. Let's pray it works.

    The Goddess of Life, Vivian. Threat Rating: -10. Goal: Preservation of Life.
    The largest temple in the region is that belonging to the Goddess of Life and Nature. Supposedly her high priestess has a child around your age, and we can confirm those rumors. According to even more rumors that we can't confirm, the goddess of life gives her devotees the power to heal all wounds and diseases. Probably just a placebo effect, but hey, worth a shot, right?
    Power: Miracle Healing (each night cure all wounds of another player. Turns zombies back to living (except zombie knight) and also counteracts other attacks.)

    The Whispering Wind, Unknown. Threat Rating: 0. Goal: Spreading secrets.
    The Whispering wind is a nameless, genderless deity that thrives with secrets. Supposedly they know everything, but refuse to share more than tidbits with their worshippers. Fortunately, there is a person in the class favored by this being, who will grant them a portion of their power and knowledge. The catch? They'll only do so when that person is asleep and unobserved. Sounds a bit sketchy to me.
    Power: Guided Whispers (each night send a message containing whatever you want to one other power role, as well as a request for a reply to another. The next night receive the reply, and repeat the process)

    The God of Myriad Eyes, Oculus. Threat Rating: Creepy. Goal: Observing. Observing everything.
    This small, less well known temple contains a statue of a god made of eyes. All the eyes. Eyes for days. Seriously, the thing has way too many eyes and is not afraid to use them. Really ought to be burned to the ground for privacy reasons or something. But, then again, it is useful in this case. Because the god is always watching, it knows things. It knows when you are sleeping, it knows if you've been bad or good, it knows if you're a zombie... You know, useful stuff. Don't kill it yet.
    Power: Reveal Undead (learn the identity of one power role of choice each night. If the role in question no longer exists (has perished), you will be offered the chance to learn another.)

    The Dead God. Threat Rating: ??. Goal: Who knows?
    The Dead God is worshipped in an empty, dilapidated temple far outside the city limits. There is not much known about this god, except it supposedly has the power to control the dead, and there's someone living there sometimes. We're only marginally sure this will help, but if it does they may well be the most useful power in the school.
    Power: Divert Undead (each night divert up to two undead attacking you onto another player of your choice. This is the only power that can allow someone to avoid an attack by the Zombie Lord.)
    So remember how I said you were mostly rich acclaimed and famous? Yeah, well, here are the suckers who are, well... Not. We had to offer a few opportunities for the underprivileged to enter NUFSRHS, and these are some of the fortunate winners who pulled it off. Bad news: their powers aren't nearly as awesome as the others. Good news: they got here by heir own merit, not daddy's money, so even if they die they'll get them back once their cured.

    The Lovers (2). Threat Rating: Power of Love is Bullshit. Goal: Together, Forever.
    Two youths who met while young and fell truly, deeply in love with each other. Think Princess Bride levels of doe eyes, here. Really, it's so bad one will even die to be with the other, though in this case that might work out better than it did for poor Romeo and Juliet. This connection, though, let's them always know what the other does, as well as their status and rank.
    Power: Connected minds (have a private chatroom, and know the other players status at all times (including zombie rank).)

    The Necromancer. Threat Rating: Chunni as hell-oh wait shit its actually working fuuuuck! Goal: They laughed at me. They called me names. They said there were no such things as zombies. Well, who's laughing now, fools?? Diediediediedie!
    Um... Yeah, this guy might be part of the problem rather than the solution. See, they've got this funny idea that life just isn't worth it, and somehow may have gotten their hands on a discarded stock of the original disease, which they may be stabbing into whoever they happen to meet in a dark alley. Fortunately we've kept this contained so far, but if they should happen to stab you, well... Let's face it you were probably going to be turned at some point anyway. Sorry.
    Power: Infection (optionally turn another player into a zombie with a 50% success rate. Power is prevented by anything that would prevent an ordinary zombie attack: bodyguards, incapacitation, imprisonment, etc.)

    Child of Vengeance. Threat Rating: whatever the attackers is. Goal: Leave me alone!
    A kid who was blessed or cursed by a being that is either a god or a demon. They gained the power of karmic retribution: whatever is done to them, will be done unto their assailant. Unfortunately, they still suffer from its effects for the full force of the curse to come into effect.
    Power: Karma (if affected by a power, affect the powered player with the same power the next night (with the Child taking the place of the power user). If the power used is Infection, and done by a zombie, cure the infected the next night instead of reinfecting them.)

    If roles need to be abbreviated (example: only 18 players instead of 20) then the Mercenary is dropped first, followed by the Child of Vengeance, then the Zombie Prince (leaving only 1 starting zombie), then I'm not going any lower (that's 17 minimum, for those keeping track). If roles need to be expanded, I start duplicating, with an extra starting zombie added every 5 (3 at 25, 4 at 30, etc).

    Current interested player list (ask to be removed if no longer interested):
    @Naraku @Miiro @LittleFox21 @grandurr @kyuukestu @Fossil @erichninja @WhitesRabbit48 @Blitz @Nyan sempai @Arcturus @A5G_Reaper @a101011 @pirateking36 @Evil_Ginger @AliceShiki
     
    Last edited: Apr 11, 2019
  9. grandurr

    grandurr [Daisy's Peony] [Negiomi's Nectar]

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    i hv examssss fueeeeee:blob_teary::blob_teary::blob_teary::blob_teary:
     
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  10. erichninja

    erichninja Don’t think about it

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    Papers, Projects, Quiz, Test , Final Exam all within a month time
    Spare me pls
     
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  11. LittleFox21

    LittleFox21 The Soon-to-be famous Nyatsune

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    I'm in. Been too long since last time I played something in NUF
     
  12. A5G_Reaper

    A5G_Reaper [DCLXVI, sohyee, and iampsyx's cute imouto]

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    20 days? That's a long time to play.
     
  13. Evil_Ginger

    Evil_Ginger 『Lawful Neutral』『Cheese Master』『安德鲁』

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    We shall call it the May Game, as in it May end before June arrives
     
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  14. A5G_Reaper

    A5G_Reaper [DCLXVI, sohyee, and iampsyx's cute imouto]

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    I dont think I can, will be busy at early-mid May
     
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  15. Acarnina

    Acarnina  

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    *10 days. That should be 24 hours per cycle, not 48. That was a small mistake. And some of those Mafia games have gone way longer.

    ... I don't think delaying till June is a great idea. I'd like to be finished before the end of April, so a start within the next 5 days would be great.
     
  16. pirateking36

    pirateking36 [[-Worst King-]]

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    I have semester finals at the beginning of May so... If it's 10 days then I am still in!
     
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  17. Arcturus

    Arcturus Cat, Hidden Sith Lord

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    If it starts soon, I should be able to do it. I'll be heading on a trip with spotty internet in May.
     
  18. Acarnina

    Acarnina  

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    It's kind of based on whether or not there will be enough players by that point... I could start tomorrow if there were, but 15 (possibly as low as 12) is not nearly enough.

    I've already tried a Grand Summoning, so if anybody else has an extensive tagging list to try that would be great.
     
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  19. Arcturus

    Arcturus Cat, Hidden Sith Lord

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    Maybe have @A5G_Reaper poke people, since they ran Mafia, they probably have a bigger list. @Blitz might be able to poke people as well.
     
  20. A5G_Reaper

    A5G_Reaper [DCLXVI, sohyee, and iampsyx's cute imouto]

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    @AliceShiki have the best list iirc? She's on a vacation but should be back in a few days
     
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