Settlement development RPG game Introduction This is a testing thread, its purpose is to slowly develop all the game play mechanics of a forum game. Once all the rules are formulated, it will become a testing thread, a close beta for trying out the game. The rules are clunky and overly complicated once it gets a bit streamlined, maybe it will be a game on NUF or SHF, or not at all... To be honest the fun was making the game rather than playing it for me... Well~ I say develop, but this is not an original idea by any stretch of the imagination, its more like a Frankenstein's monster chopped up and stitched together to see if it works. The game. The game is a Sandbox Sim/RPG/Social game that uses a Forum environment. It will make liberal use of the Just a bot dice roll mechanics as it will be used to solve almost all problems in the game. The game uses recursive rules/logic, so some rules are repeated over and over using the same system. Like leveling up attributes and leveling up buildings use very similar mechanics. The dice The core resources of the game are dice, as players play the game they will have actions to earn dice. And to overcome challenges, build buildings and level up dice are spent as payment The setting Players are invited to the frontier to pioneer a new settlement. In the beginning, the settlement should only have a bonfire. Players have to work in the settlement and decide what buildings to build to strengthen the colony. If the colony will have some base stats and should players encounter a crisis and fail to resolve it, the colony can fail and if it escalates to a bigger crisis and fail that too it will be game over for everyone. Table of contents Making a character Buildings Attributes Actions Settlement setup Quests and missions Crisis management Dueling system What are the threads needed? & Possible future features? Game testing start.