A ton of novels are set in a game world where either the amount of skills are unlimited or more can be gained as the character levels up. In addition, the skill levels go up by using the skill. Are there any games like that around? Celtic Heroes (android) has something like that where you can grind the skill but the top level of the skill is limited by the character level. Any other games? Thanks
blade and soul, and there was another by the publisher perfect world which i forgot the name of also Runescape hahaha now that i think of it, Elders Scrolls Online has a system similar to that..
Such a system would be hard to balance. And the learning by doing skill system is proven that it doesn't really work.
Random side note that's tangentially related. Final Fantasy II (the real one, not the american release of IV) had a system where you had skills and your stats improved with use. It's one of the few I've never really played but I tried recently and while flawed by it's age I still found it amazing how far ahead of the curve it was. But then games were like that back then. They did so much more, with so much less. Now, for the most part they just look pretty.
Did they remove the level-cap? Oo Oh, well, I'd have said the single-player elder scrolls titles (or rather Morrowind, Oblivion and Skyrim) as they go a slightly different way of giving you levels for your skill-ups, so level is simply a measure of how many skills you have leveled, although morrowind had a little more complexity. Also, Skyforge had a system of continuously increasing prestige (basically a value roughly indicating your characters stats) while unlocking more and more different traits which could be similar but no skill-levels per se
The system was flawed to level up your health you would fight against small enemies and get purposely it a lot of times
Path of Exile It gets more frustrating the higher you go. You might die from a stupid mistake. Part of the Passive Skill tree
thats why you removed all of your weapons and bare fist each other to raise your hp. the hurdle i always came across was raising the skill past 11, i knew the max was 16 but i could just never do it, didnt have any problem at end game with level 11 though..
Black Desert Online You will grind your lv. your skill points, your energy, your contribution, your life skills (gathering, processing, fishing, alchemy, training, trading, etc.)
oh, this one, this game is fun and yes, you grinds a lot, and even though you're tanky, there's always a mob that could easily kill you with one simple mistake..... and it feels like those old school action rpg, which is a plus
My point was more that it was amazingly innovative for it's time. Also as was mentioned you could hit yourself to level your health and defense. Which in my opinion is a bigger flaw. I've only ever played the GBA version and while I know it was rebalanced so you gained health every 5 or 10 fights, that is still ultimately slower and less effective than just beating yourself. I nearly tripled one of my characters HP by having him hit himself three times, granted it was early on, but I only had to stop because my characters bare-handed damage was higher than his maximum health.
thats why you do weapon rotation, and once everyone had every weapon as a sufficient level you definatly had enough hp by the time to avoid being 1 hit, if you were you rotate over to multicast magic, to increase your MP while simotaniously increasing HP and INT, so badly damaged? white magic to restore you to boost your WIS and MP some more haha if you knew how to exploit it it was rather easy... the grind took FOREVER though
I imagine it did. I see the flaws in the system, but I still like the system better than the normal RPG standard of gain exp, level up. Especially for old school JRPG type games.