From autumn, hopefully D&D. Friend and her boyfriend moves here then, and we'll try to get a group going. Hype as hell to be quite honest, as I had basically given up on every playing it again as I can't find a good local group to play with. Vampire the masquerade is also a really good TRPG, but it's quite different from the traditional ones were your can trust your party members.
Its complicated, with a well balanced emotional group everyone works together to promote the story within the framework provided, its great some of the best fun you'll have. But if you've got even one person who wants to be the "blankest" and starts breaking the "social contract" about the rules and spotlight, things can go south quick
Watch Wil Wheaton Tabletop at Geek & Sundry channel in YouTube. They have a lot of good tabletop game.
I lost a few friends playing monopoly desu~ twas a grand 2hr game desu~ of fk yeah and fk you moments desu~
Well, for proper RPGs I played D&D and Besm, had a fair bit of fun, but been a while since I last played. For just tabletop games in general, I play tons of them... Too lazy to list them all.
Once I tried to GM Mongoose Traveler... I have a really hardtime since theplayersv tendency to self destruct, they like to bribe, deceive, and shoot anything, in a campaign I designed to be peaceful since they were new in Tabletop... in the end the game ended up with them as most wanted fugitive in Imperium for their dastardly deeds (I think it was a suitable end for the campaign). I try hard to not kill their character since they were newbie player... but I like to GM again if possible... I also have tried D&D (3.5) haven't tried 5 yet, also GURPS (too much dice rolls ended up only as source book for home rule and story idea), Call of Cthulhu, Ars Magica, Mage: the Awakening...
I haven't heard of Mongoose Traveler, do you still remember the game? Is it strict rule based with dice or more theater of the mind? How are the mechanics like compared to dnd 3.5?
Its a full D6 system. Just like D&D it's use character statsband skill as Dice Modifier (DM). The skill choices are tather straightforward. The combat resolution was about the same with D&D. You roll for hit success, then the weapon damage, add suitable DM, and then roll for the damage reduction from armor, substract physical stats (the stats function as HP) If all stat is gone, the character pass out (not die, you only die if you receive too much famage that your stat become really negative). There are vehicular and spaceship combat too... The setting is a high interstellar culture but you can modify it a bit, like I create my own galaxy and the 'polities' inside it. Since I dislike rolling dices for the combat (it's a hassle, unless I make a excel sheet to automate it), I try to make my campaign as peaceful as possible, because I know my psychopatic players would end blow things up......
Lets see I have done a lot of games myself, Big Eyes Small Mouth, GURPS, D&D 3.5, Shadowrun, Vampire the Masquerade, Pahtfinder, Mistborn, Song of Ice and Fire, World of Darkness, Star Wars d20, Midnight d20, Magic the Gathering, Munchkin, and Maids.