Mini RPG Monster Raider - Location: Southern Plains

Discussion in 'Roleplaying Games' started by Zero300, Sep 21, 2018.

  1. Simon

    Simon [The Pure One's Chief Steward][Demon Beast]

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    I'll take the skill point
     
  2. Zero300

    Zero300 『Mask Maker』『Kamen Rider Khaos』『Demon Immortal』

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    seems good. I like how you describe the story after each of the water slime's turn...that will be considered your "raid style", though make sure to call the monster "Water Slime" instead of "Slime" just to avoid confusion for the readers.

    Usually, when I determine whether or not a monster can dodge/defend an attack, I use a coin to see whether I can or not.

    Remember, rewards are given out with skill books as rare, stat/skill points as uncommon, and materials as common. The number of rewards listed is in relation to the number of players. So, 1 player gets two rewards to choose from, 2 players = 4 rewards, 3 players = 6 rewards, and so on. Have you ever read Infinite Competitive Dungeon Society? It kinda follows that novel's rules where if a player solos a monster, they get better rewards.

    Finally, it would be best if you let players make their reactions to monster attacks first before you move on to the next player's turn.

    Overall, you did a good job. You have completed your first raid. You are now a certified Raid Master Apprentice.
     
  3. GamingIce

    GamingIce 『Holder of the Ring of Promise』『RPG Nerd』

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    Yeah, I saw that when I read over your raids earlier about the reward amounts. Also, enjoyed ICDS :D! Btw, I leveled up? Can you run me through what I need to do in lounge?
     
  4. LNOnlineOtaku

    LNOnlineOtaku Well-Known Member

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    [​IMG]
    Water Slime Lvl 1 - Defeated
    Stats

    HP 0/30
    MP 3/7

    Skills
    Tackle: 5 DMG
    Water Orb: 8 DMG (cost 3 MP)
    Healing Drizzle: heals 10 HP (cost 4 MP)
    Slide Away: dodges 1 attack (0 uses)

    Resistance to Fire and Water attacks

    Rewards for Defeat: 4 G and 15 EXP

    Drops: Spring water, Slime gel, Slime core, Stat point, Skillpoint, Skill Book - Water Orb, Skill Book - Healing Drizzle
     
  5. Zero300

    Zero300 『Mask Maker』『Kamen Rider Khaos』『Demon Immortal』

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    Participating Hunter: NEED SIX PLAYERS
    [​IMG]
    Goblin Party Lvl 5 - DEFEATED
    Goblin Axeman Lvl 5:
    Stats
    HP: 0/150
    STA: 20/30

    Skills
    Chop: deals 25 DMG
    Double Chop: does 2 attacks at same target totaling. 50 DMG (costs 10 STA).
    Block: blocks an attack (3 uses)

    Goblin Shaman Lvl 5:
    Stats
    HP: 0/100
    MP: 45/60

    Skills
    Fireball: 30 burning DMG. Burns 3 DMG per player/monster turn. (costs 10 MP)
    Produce Fog: Creates dense fog. Ranged attacks (magical or not) don't work. (costs 15 MP)
    Cowardly Vanish: disappears as soon as MP is gone.

    Goblin Javelin Thrower Lvl 5:
    Stats
    HP: 0/100
    STA: 50/50

    Skills
    Javelin Throw: 25 piercing DMG
    Pinpoint: 50 unavoidable DMG (costs 20 STA)
    Dodge: dodges 1 attack (3 uses)
     
    Last edited: Sep 26, 2018
  6. GamingIce

    GamingIce 『Holder of the Ring of Promise』『RPG Nerd』

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    [​IMG]
    Goblin Party Lvl 5 - DEFEATED
    Goblin Axeman Lvl 5
    :
    Stats
    HP: 0/150
    STA: 20/30

    Skills
    Chop: deals 25 DMG
    Double Chop: does 2 attacks at same target totaling. 50 DMG (costs 10 STA).
    Block: blocks an attack (2 uses remaining)

    Goblin Javelin Thrower Lvl 5 x2:
    Stats
    HP: 0/100
    STA: 30/50

    Skills
    Javelin Throw: 25 piercing DMG
    Pinpoint: 50 unavoidable DMG (costs 20 STA)
    Dodge: dodges 1 attack (2 uses remaining)
     
    Last edited: Sep 26, 2018
  7. GamingIce

    GamingIce 『Holder of the Ring of Promise』『RPG Nerd』

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    [​IMG]
    Goblin Party Lvl 5 - DEFEATED
    Goblin Axeman Lvl 5 x2
    :
    Stats
    HP: 0150
    STA: 10/30

    Skills
    Chop: deals 25 DMG
    Double Chop: does 2 attacks at same target totaling. 50 DMG (costs 10 STA).
    Block: blocks an attack (3 uses)

    Goblin Shaman Lvl 5:
    Stats
    HP: 0/100
    MP: 60/60

    Skills
    Fireball: 30 burning DMG. Burns 3 DMG per player/monster turn. (costs 10 MP)
    Produce Fog: Creates dense fog. Ranged attacks (magical or not) don't work. (costs 15 MP)
    Cowardly Vanish: disappears as soon as MP is gone.
     
    Last edited: Sep 27, 2018
  8. GamingIce

    GamingIce 『Holder of the Ring of Promise』『RPG Nerd』

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    [​IMG]
    Goblin Party Lvl 5 - DEFEATED
    Goblin Axeman Lvl 5
    :
    Stats
    HP: 0/150
    STA: 0/30

    Skills
    Chop: deals 25 DMG
    Double Chop: does 2 attacks at same target totaling. 50 DMG (costs 10 STA).
    Block: blocks an attack (3 uses)

    Goblin Shaman Lvl 5 x2:
    Stats
    HP: 0/100
    MP: 20/60

    Skills
    Fireball: 30 burning DMG. Burns 3 DMG per player/monster turn. (costs 10 MP)
    Produce Fog: Creates dense fog. Ranged attacks (magical or not) don't work. (costs 15 MP)
    Cowardly Vanish: disappears as soon as MP is gone.
     
    Last edited: Sep 27, 2018
  9. Zero300

    Zero300 『Mask Maker』『Kamen Rider Khaos』『Demon Immortal』

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    [​IMG]
    Goblin Party Lvl 8
    Goblin Wolf Rider Lvl 8:
    Stats
    HP: 300/300
    STA: 100/100

    Skills
    Wolf Bite: deals 40 DMG
    Poisonous Slash: 50 DMG, poisoned - made from excrement, urine, and poisonous herbs - for 5 DMG per turn for one round. (Costs 20 STA).
    Knock Back: 45 DMG, knocks enemy back and stuns for one round. (Costs 15 STA)
    Dodge: dodges an attack (3 uses)
    Dismount: sacrifices his wolf to the killing blow. Becomes a regular Goblin Axeman.
    • Goblin Axeman Lvl 5:
      Stats
      HP: 150150
      STA: 30/30

      Skills
      Chop: deals 25 DMG
      Double Chop: does 2 attacks at same target totaling. 50 DMG (costs 10 STA).
      Block: blocks an attack (3 uses)

    Goblin Cleric Lvl 8:
    Stats
    HP: 200/200
    MP: 100/100

    Skills
    Heal: Heals ally for 50 HP. (costs 20 MP)
    Mass Bless: Bless allies, allies gain 20 extra DMG (costs 25 MP)
    Protection from Bleed: protects self/ally from Bleed for one round. (costs 15 MP)
    Repel: prevents enemy from approaching within melee distance from user. (costs 15 MP)
    Mana Quench: gains 40 MP by consuming some mana potions (3 uses)
    Shield of Light: uses a shield made from magical light to block an attack. Reaction move (10 MP)

    Goblin Assassin Lvl 8:
    Stats
    HP: 250/250
    STA: 80/80

    Skills
    Poison Powder: enemy is poisoned, 5 DMG per turn for one round.
    Sneak Attack: deals 50 unblockable/unavoidable DMG, only usable after Stealth was used. (Costs 20 STA)
    Assassinate: deals 100 unblockable/unavoidable DMG, only usable after Stealth was used. (Costs 40 STA)
    Stamina Quench: gains 30 STA by consuming some stamina potions (3 uses)
    Dodge: dodges an attack (3 uses)
    Stealth: hides into the shadows, disappears from sight. Reaction move (10 STA)
     
    Last edited: Sep 27, 2018
  10. GamingIce

    GamingIce 『Holder of the Ring of Promise』『RPG Nerd』

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    Goblin Party Lvl 8: DEFEATED
    Goblin Wolf Rider Lvl 8
    :
    Stats
    HP: 300/300
    STA: 100/100

    Skills
    Wolf Bite: deals 40 DMG
    Poisonous Slash: 50 DMG, poisoned - made from excrement, urine, and poisonous herbs - for 5 DMG per turn for one round. (Costs 20 STA).
    Knock Back: 45 DMG, knocks enemy back and stuns for one round. (Costs 15 STA)
    Dodge: dodges an attack (3 uses)
    Dismount: sacrifices his wolf to the killing blow. Becomes a regular Goblin Axeman.
    • Goblin Axeman Lvl 5:
      Stats
      HP: 150150
      STA: 30/30

      Skills
      Chop: deals 25 DMG
      Double Chop: does 2 attacks at same target totaling. 50 DMG (costs 10 STA).
      Block: blocks an attack (3 uses)

    Goblin Cleric Lvl 8:
    Stats
    HP: 200/200
    MP: 100/100

    Skills
    Heal: Heals ally for 50 HP. (costs 20 MP)
    Mass Bless: Bless allies, allies gain 20 extra DMG (costs 25 MP)
    Protection from Bleed: protects self/ally from Bleed for one round. (costs 15 MP)
    Repel: prevents enemy from approaching within melee distance from user. (costs 15 MP)
    Mana Quench: gains 40 MP by consuming some mana potions (3 uses)
    Shield of Light: uses a shield made from magical light to block an attack. Reaction move (10 MP)

    Goblin Assassin Lvl 8:
    Stats
    HP: 250/250
    STA: 80/80

    Skills
    Poison Powder: enemy is poisoned, 5 DMG per turn for one round.
    Sneak Attack: deals 50 unblockable/unavoidable DMG, only usable after Stealth was used. (Costs 20 STA)
    Assassinate: deals 100 unblockable/unavoidable DMG, only usable after Stealth was used. (Costs 40 STA)
    Stamina Quench: gains 30 STA by consuming some stamina potions (3 uses)
    Dodge: dodges an attack (3 uses)
    Stealth: hides into the shadows, disappears from sight. Reaction move (10 STA)
     
    Last edited: Sep 30, 2018
  11. LNOnlineOtaku

    LNOnlineOtaku Well-Known Member

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    Goblin Party Lv 5(?) - Dead
    Goblin Javelin Thrower X2 Lvl 5 - Dead
    Stats
    HP: 0/100
    STA: 50/50
    Skills
    Javelin Throw: 25 piercing DMG
    A powerful, long-ranged attack. Requires Javelin weapon.
    Pinpoint: 50 unavoidable DMG (costs 20 STA)
    Improves accuracy to deadly levels, allowing the goblin to deal fatal piercing damage.
    Dodge: dodges 1 attack (3 uses)

    Goblin Wolf Rider Lvl 8 - Dead
    Stats
    HP: 0/300
    STA: 100/100
    Skills
    Wolf Bite: deals 40 DMG, causes Bleed
    Poisonous Slash: 50 DMG, poisoned for 5 DMG per turn for one round. (Costs 20 STA).
    Knock Back: 45 DMG, knocks enemy back and stuns for one round. (Costs 15 STA)
    Dodge: dodges an attack (3 uses)
    Dismount: sacrifices his wolf to the killing blow. Becomes a regular Goblin Axeman.

    (Forgot to put this up yesterday):sweating_profusely:
     
    Last edited: Sep 29, 2018
  12. GamingIce

    GamingIce 『Holder of the Ring of Promise』『RPG Nerd』

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    GOBLIN PARTY LEVEL 8 + GOBLIN PARTY LEVEL 5: DEFEATED
    Goblin Axeman Lvl 5
    :
    Stats
    HP: 150/150
    STA: 30/30

    Skills
    Chop: deals 25 DMG
    Double Chop: does 2 attacks at same target totaling. 50 DMG (costs 10 STA).
    Block: blocks an attack (3 uses)

    Goblin Shaman Lvl 5:
    Stats
    HP: 100/100
    MP: 60/60

    Skills
    Fireball: 30 burning DMG. Burns 3 DMG per player/monster turn. (costs 10 MP)
    Produce Fog: Creates dense fog. Ranged attacks (magical or not) don't work. (costs 15 MP)
    Cowardly Vanish: disappears as soon as MP is gone.

    Goblin Javelin Thrower Lvl 5:
    Stats
    HP: 100/100
    STA: 50/50

    Skills
    Javelin Throw: 25 piercing DMG
    Pinpoint: 50 unavoidable DMG (costs 20 STA)
    Dodge: dodges 1 attack (2 uses remaining)


    Goblin Wolf Rider Lvl 8:
    Stats
    HP: 300/300
    STA: 100/100

    Skills
    Wolf Bite: deals 40 DMG
    Poisonous Slash: 50 DMG, poisoned - made from excrement, urine, and poisonous herbs - for 5 DMG per turn for one round. (Costs 20 STA).
    Knock Back: 45 DMG, knocks enemy back and stuns for one round. (Costs 15 STA)
    Dodge: dodges an attack (3 uses)
    Dismount: sacrifices his wolf to the killing blow. Becomes a regular Goblin Axeman.
    • Goblin Axeman Lvl 5:
      Stats
      HP: 150150
      STA: 30/30

      Skills
      Chop: deals 25 DMG
      Double Chop: does 2 attacks at same target totaling. 50 DMG (costs 10 STA).
      Block: blocks an attack (3 uses)

    Goblin Cleric Lvl 8:
    Stats
    HP: 200/200
    MP: 100/100

    Skills
    Heal: Heals ally for 50 HP. (costs 20 MP)
    Mass Bless: Bless allies, allies gain 20 extra DMG (costs 25 MP)
    Protection from Bleed: protects self/ally from Bleed for one round. (costs 15 MP)
    Repel: prevents enemy from approaching within melee distance from user. (costs 15 MP)
    Mana Quench: gains 40 MP by consuming some mana potions (3 uses)
    Shield of Light: uses a shield made from magical light to block an attack. Reaction move (10 MP)

    Goblin Assassin Lvl 8:
    Stats
    HP: 250/250
    STA: 80/80

    Skills
    Poison Powder: enemy is poisoned, 5 DMG per turn for one round.
    Sneak Attack: deals 50 unblockable/unavoidable DMG, only usable after Stealth was used. (Costs 20 STA)
    Assassinate: deals 100 unblockable/unavoidable DMG, only usable after Stealth was used. (Costs 40 STA)
    Stamina Quench: gains 30 STA by consuming some stamina potions (3 uses)
    Dodge: dodges an attack (3 uses)
    Stealth: hides into the shadows, disappears from sight. Reaction move (10 STA)
     
    Last edited: Sep 30, 2018
  13. GamingIce

    GamingIce 『Holder of the Ring of Promise』『RPG Nerd』

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    GOBLIN PARTY LEVEL 8 + GOBLIN PARTY LEVEL 5: DEFEATED
    Goblin Axeman Lvl 5 x2
    :
    Stats
    HP: 150/150
    STA: 30/30

    Skills
    Chop: deals 25 DMG
    Double Chop: does 2 attacks at same target totaling. 50 DMG (costs 10 STA).
    Block: blocks an attack (3 uses)

    Goblin Shaman Lvl 5:
    Stats
    HP: 100/100
    MP: 60/60

    Skills
    Fireball: 30 burning DMG. Burns 3 DMG per player/monster turn. (costs 10 MP)
    Produce Fog: Creates dense fog. Ranged attacks (magical or not) don't work. (costs 15 MP)
    Cowardly Vanish: disappears as soon as MP is gone.


    Goblin Cleric Lvl 8:
    Stats
    HP: 200/200
    MP: 100/100

    Skills
    Heal: Heals ally for 50 HP. (costs 20 MP)
    Mass Bless: Bless allies, allies gain 20 extra DMG (costs 25 MP)
    Protection from Bleed: protects self/ally from Bleed for one round. (costs 15 MP)
    Repel: prevents enemy from approaching within melee distance from user. (costs 15 MP)
    Mana Quench: gains 40 MP by consuming some mana potions (3 uses)
    Shield of Light: uses a shield made from magical light to block an attack. Reaction move (10 MP)

    Goblin Assassin Lvl 8 x2:
    Stats
    HP: 250/250
    STA: 80/80

    Skills
    Poison Powder: enemy is poisoned, 5 DMG per turn for one round.
    Sneak Attack: deals 50 unblockable/unavoidable DMG, only usable after Stealth was used. (Costs 20 STA)
    Assassinate: deals 100 unblockable/unavoidable DMG, only usable after Stealth was used. (Costs 40 STA)
    Stamina Quench: gains 30 STA by consuming some stamina potions (3 uses)
    Dodge: dodges an attack (3 uses)
    Stealth: hides into the shadows, disappears from sight. Reaction move (10 STA)
     
  14. GamingIce

    GamingIce 『Holder of the Ring of Promise』『RPG Nerd』

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    2 GOBLIN PARTY LEVEL 8 + GOBLIN PARTY LEVEL 5: ALIVE
    Goblin Axeman Lvl 5
    :
    Stats
    HP: 150/150
    STA: 30/30

    Skills
    Chop: deals 25 DMG
    Double Chop: does 2 attacks at same target totaling. 50 DMG (costs 10 STA).
    Block: blocks an attack (3 uses)

    Goblin Shaman Lvl 5 x2:
    Stats
    HP: 100/100
    MP: 60/60

    Skills
    Fireball: 30 burning DMG. Burns 3 DMG per player/monster turn. (costs 10 MP)
    Produce Fog: Creates dense fog. Ranged attacks (magical or not) don't work. (costs 15 MP)
    Cowardly Vanish: disappears as soon as MP is gone.



    Goblin Cleric Lvl 8 x2:
    Stats
    HP: 200/200
    MP: 100/100

    Skills
    Heal: Heals ally for 50 HP. (costs 20 MP)
    Mass Bless: Bless allies, allies gain 20 extra DMG (costs 25 MP)
    Protection from Bleed: protects self/ally from Bleed for one round. (costs 15 MP)
    Repel: prevents enemy from approaching within melee distance from user. (costs 15 MP)
    Mana Quench: gains 40 MP by consuming some mana potions (3 uses)
    Shield of Light: uses a shield made from magical light to block an attack. Reaction move (10 MP)

    Goblin Assassin Lvl 8 x4:
    Stats
    HP: 250/250
    STA: 80/80

    Skills
    Poison Powder: enemy is poisoned, 5 DMG per turn for one round.
    Sneak Attack: deals 50 unblockable/unavoidable DMG, only usable after Stealth was used. (Costs 20 STA)
    Assassinate: deals 100 unblockable/unavoidable DMG, only usable after Stealth was used. (Costs 40 STA)
    Stamina Quench: gains 30 STA by consuming some stamina potions (3 uses)
    Dodge: dodges an attack (3 uses)
    Stealth: hides into the shadows, disappears from sight. Reaction move (10 STA)
     
  15. Kudaranai

    Kudaranai                                                   

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    Participants @Mrninja @erichninja @Kudaranai @ddraig@LNOnlineOtaku

    All dead
    Goblin Axeman Lvl 5
    Stats
    HP: 150/150
    STA: 30/30

    Skills
    Chop: deals 25 DMG
    One swing of the axe, dealing brutal damage.
    Double Chop: does 2 attacks at same target totaling. 50 DMG (costs 10 STA).
    Carrying the momentum of the first chop, a second chop comes crashing down on the same target. Usually used to breakthrough defenses.
    Block: blocks an attack (3 uses)

    Goblin Javelin Thrower Lvl 5
    Stats
    HP: 100/100
    STA: 50/50

    Skills
    Javelin Throw: 25 piercing DMG
    A powerful, long-ranged attack. Requires Javelin weapon.
    Pinpoint: 50 unavoidable DMG (costs 20 STA)
    Improves accuracy to deadly levels, allowing the goblin to deal fatal piercing damage.
    Dodge: dodges 1 attack (3 uses)

    Goblin Shaman Lvl 5

    Stats
    HP: 100/100
    MP: 60/60

    Skills
    Fireball: 30 burning DMG. Burns 3 DMG per player/monster turn. Lasts for one round at start of goblin's turn. (costs 10 MP)
    A ball of fire, formed and fed by condensing mana. Does burning damage that lasts for one round, burning an enemy 3 DMG per turn.
    Produce Fog: Creates dense fog. Ranged attacks (magical or not) don't work. (costs 15 MP)
    Dispersing mana into the surroundings while fusing it with the water found in the atmosphere, a goblin shaman can create a dense fog cloud that blocks the vision of all enemies outside of the fog. If enemies enter the fog, they only have a 1d3 chance of striking (needs to get 3 to hit. 1-2 are misses).
    Cowardly Vanish: disappears as soon as MP is gone.
    Without MP, any mage is vulnerable. With nothing to do and fearing for his life, the goblin shaman will cowardly disappear from sight, leaving the party. Goblin Shamans that successfully used Cowardly Vanish would not leave any loot after completion or relevant rewards.
     
    Last edited: Oct 1, 2018
  16. Kudaranai

    Kudaranai                                                   

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    Participants @Mrninja @Kudaranai @Siostar @Wireath
    Status: Dead
    x2 Goblin Javelin Thrower Lvl 5
    Stats
    HP: 100/100
    STA: 50/50

    Skills
    Javelin Throw: 25 piercing DMG
    A powerful, long-ranged attack. Requires Javelin weapon.
    Pinpoint: 50 unavoidable DMG (costs 20 STA)
    Improves accuracy to deadly levels, allowing the goblin to deal fatal piercing damage.
    Dodge: dodges 1 attack (3 uses)

    Goblin Shaman Lvl 5

    Stats
    HP: 100/100
    MP: 60/60

    Skills
    Fireball: 30 burning DMG. Burns 3 DMG per player/monster turn. Lasts for one round at start of goblin's turn. (costs 10 MP)
    A ball of fire, formed and fed by condensing mana. Does burning damage that lasts for one round, burning an enemy 3 DMG per turn.
    Produce Fog: Creates dense fog. Ranged attacks (magical or not) don't work. (costs 15 MP)
    Dispersing mana into the surroundings while fusing it with the water found in the atmosphere, a goblin shaman can create a dense fog cloud that blocks the vision of all enemies outside of the fog. If enemies enter the fog, they only have a 1d3 chance of striking (needs to get 3 to hit. 1-2 are misses).
    Cowardly Vanish: disappears as soon as MP is gone.
    Without MP, any mage is vulnerable. With nothing to do and fearing for his life, the goblin shaman will cowardly disappear from sight, leaving the party. Goblin Shamans that successfully used Cowardly Vanish would not leave any loot after completion or relevant rewards.
     
    Last edited: Oct 1, 2018
  17. Kudaranai

    Kudaranai                                                   

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    Participants @Mrninja @Kudaranai @Siostar @Wireath@erichninja @GamingIce
    Status:
    x5 Goblin Javelin Thrower Lvl 5
    Stats
    HP: 100/100
    STA: 50/50

    Skills
    Javelin Throw: 25 piercing DMG
    A powerful, long-ranged attack. Requires Javelin weapon.
    Pinpoint: 50 unavoidable DMG (costs 20 STA)
    Improves accuracy to deadly levels, allowing the goblin to deal fatal piercing damage.
    Dodge: dodges 1 attack (3 uses)

    Goblin Shaman Lvl 5

    Stats
    HP: 100/100
    MP: 60/60

    Skills
    Fireball: 30 burning DMG. Burns 3 DMG per player/monster turn. Lasts for one round at start of goblin's turn. (costs 10 MP)
    A ball of fire, formed and fed by condensing mana. Does burning damage that lasts for one round, burning an enemy 3 DMG per turn.
    Produce Fog: Creates dense fog. Ranged attacks (magical or not) don't work. (costs 15 MP)
    Dispersing mana into the surroundings while fusing it with the water found in the atmosphere, a goblin shaman can create a dense fog cloud that blocks the vision of all enemies outside of the fog. If enemies enter the fog, they only have a 1d3 chance of striking (needs to get 3 to hit. 1-2 are misses).
    Cowardly Vanish: disappears as soon as MP is gone.
    Without MP, any mage is vulnerable. With nothing to do and fearing for his life, the goblin shaman will cowardly disappear from sight, leaving the party. Goblin Shamans that successfully used Cowardly Vanish would not leave any loot after completion or relevant rewards.
     
  18. GamingIce

    GamingIce 『Holder of the Ring of Promise』『RPG Nerd』

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    Participating Hunter: @Justderpin
    Goblin Axeman Lvl 5
    :
    Stats
    HP: 150/150
    STA: 30/30

    Skills
    Chop: deals 25 DMG
    Double Chop: does 2 attacks at same target totaling. 50 DMG (costs 10 STA).
    Block: blocks an attack (3 uses)

    Goblin Shaman Lvl 5:
    Stats
    HP: 100/100
    MP: 60/60

    Skills
    Fireball: 30 burning DMG. Burns 3 DMG per player/monster turn. (costs 10 MP)
    Produce Fog: Creates dense fog. Ranged attacks (magical or not) don't work. (costs 15 MP)
    Cowardly Vanish: disappears as soon as MP is gone.

    Goblin Javelin Thrower Lvl 5
    Stats

    HP: 100/100
    STA: 50/50

    Skills
    Javelin Throw: 25 piercing DMG
    A powerful, long-ranged attack. Requires Javelin weapon.
    Pinpoint: 50 unavoidable DMG (costs 20 STA)
    Improves accuracy to deadly levels, allowing the goblin to deal fatal piercing damage.
    Dodge: dodges 1 attack (3 uses)
     
  19. GamingIce

    GamingIce 『Holder of the Ring of Promise』『RPG Nerd』

    Joined:
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    2 GOBLIN PARTY LEVEL 8 + GOBLIN PARTY LEVEL 5: DEFEATED
    Goblin Axeman Lvl 5 x2
    :
    Stats
    HP: 150/150
    STA: 30/30

    Skills
    Chop: deals 25 DMG
    Double Chop: does 2 attacks at same target totaling. 50 DMG (costs 10 STA).
    Block: blocks an attack (3 uses)

    Goblin Javelin Thrower Lvl 5:
    Stats
    HP: 100/100
    STA: 50/50

    Skills
    Javelin Throw: 25 piercing DMG
    Pinpoint: 50 unavoidable DMG (costs 20 STA)
    Dodge: dodges 1 attack (2 uses remaining)


    Goblin Wolf Rider Lvl 8 x2:
    Stats
    HP: 300/300
    STA: 100/100

    Skills
    Wolf Bite: deals 40 DMG
    Poisonous Slash: 50 DMG, poisoned - made from excrement, urine, and poisonous herbs - for 5 DMG per turn for one round. (Costs 20 STA).
    Knock Back: 45 DMG, knocks enemy back and stuns for one round. (Costs 15 STA)
    Dodge: dodges an attack (3 uses)
    Dismount: sacrifices his wolf to the killing blow. Becomes a regular Goblin Axeman.
    • Goblin Axeman Lvl 5:
      Stats
      HP: 150150
      STA: 30/30

      Skills
      Chop: deals 25 DMG
      Double Chop: does 2 attacks at same target totaling. 50 DMG (costs 10 STA).
      Block: blocks an attack (3 uses)

    Goblin Cleric Lvl 8:
    Stats
    HP: 200/200
    MP: 100/100

    Skills
    Heal: Heals ally for 50 HP. (costs 20 MP)
    Mass Bless: Bless allies, allies gain 20 extra DMG (costs 25 MP)
    Protection from Bleed: protects self/ally from Bleed for one round. (costs 15 MP)
    Repel: prevents enemy from approaching within melee distance from user. (costs 15 MP)
    Mana Quench: gains 40 MP by consuming some mana potions (3 uses)
    Shield of Light: uses a shield made from magical light to block an attack. Reaction move (10 MP)

    Goblin Assassin Lvl 8 x3:
    Stats
    HP: 250/250
    STA: 80/80

    Skills
    Poison Powder: enemy is poisoned, 5 DMG per turn for one round.
    Sneak Attack: deals 50 unblockable/unavoidable DMG, only usable after Stealth was used. (Costs 20 STA)
    Assassinate: deals 100 unblockable/unavoidable DMG, only usable after Stealth was used. (Costs 40 STA)
    Stamina Quench: gains 30 STA by consuming some stamina potions (3 uses)
    Dodge: dodges an attack (3 uses)
    Stealth: hides into the shadows, disappears from sight. Reaction move (10 STA)
     
  20. Kudaranai

    Kudaranai                                                   

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    Participants @Mrninja @Kudaranai @erichninja @Honghi
    Status:
    x8 Goblin Javelin Thrower Lvl 5
    Stats
    HP: 100/100
    STA: 50/50

    Skills
    Javelin Throw: 25 piercing DMG
    A powerful, long-ranged attack. Requires Javelin weapon.
    Pinpoint: 50 unavoidable DMG (costs 20 STA)
    Improves accuracy to deadly levels, allowing the goblin to deal fatal piercing damage.
    Dodge: dodges 1 attack (3 uses)

    Goblin Shaman Lvl 5

    Stats
    HP: 100/100
    MP: 60/60

    Skills
    Fireball: 30 burning DMG. Burns 3 DMG per player/monster turn. Lasts for one round at start of goblin's turn. (costs 10 MP)
    A ball of fire, formed and fed by condensing mana. Does burning damage that lasts for one round, burning an enemy 3 DMG per turn.
    Produce Fog: Creates dense fog. Ranged attacks (magical or not) don't work. (costs 15 MP)
    Dispersing mana into the surroundings while fusing it with the water found in the atmosphere, a goblin shaman can create a dense fog cloud that blocks the vision of all enemies outside of the fog. If enemies enter the fog, they only have a 1d3 chance of striking (needs to get 3 to hit. 1-2 are misses).
    Cowardly Vanish: disappears as soon as MP is gone.
    Without MP, any mage is vulnerable. With nothing to do and fearing for his life, the goblin shaman will cowardly disappear from sight, leaving the party. Goblin Shamans that successfully used Cowardly Vanish would not leave any loot after completion or relevant rewards.
     
    Last edited: Oct 2, 2018