Mini RPG Monster Raider - Location: Southern Plains

Discussion in 'Roleplaying Games' started by Zero300, Sep 21, 2018.

  1. Kudaranai

    Kudaranai                                                   

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    Participants: Rao, Kudan, Silver Laers, Klaudia, Sylth
    Hobgoblin Party Status: Dead
    --
    Hobgoblin Invigorator Lvl 18
    Stats
    HP: 0/2000
    STA: 500/500
    MP: 500/500
    Skills
    Rage - Passive skill. With every 500 DMG lost, attack DMG increases by double.
    Fury makes one attack without regard to pain. The more health one suffers, the more damage he or she deals.
    Crazy Pummel - like a brawl but 10x worse. Does 1000 DMG (Costs 50 STA)
    Equipped with hard gauntlets, the Invigorators attack their prey without much care for wounds.
    Sundering Leap - leaps into a group of enemies, dealing 500 unblockable DMG. Everyone affected including allies must make 1d10 roll (7-10 success, 1-6 fail). Failure becomes prone and those that are prone cannot react and take double DMG. (Costs 70 STA)
    A giant, trembling leap that causes those nearby to trip and lose their balance, making them easier targets to attack.
    Warcry - Boosts ally STA and MP by 25% of initial total (Costs 30 MP)
    A cry that induces morale.
    Lion's Roar - Causes confusion to anyone who fails 1d10 roll (7-10 success, 1-6 fail). Confused enemies attack ally on next turn. (Costs 40 MP)
    A cry that decreases morale and causes confusion among the enemies.
    Echo Boom - Blocks non-mental attacks. Reaction move (Costs 25 MP)
    Spitting out a boom whose sound waves echo and interfere with each other, causing a barrier to form.
    --
    Hobgoblin Dark Healer Lvl 20
    Stats
    HP: 0/1500
    STA: 250/250
    MP: 1000/1000
    Skills
    Dark Siphon - connects an enemy with an ally for one round. Every turn enemy loses 50 HP, 50 STA, and 50 MP which are transferred to the ally, allowing him or her to gain 50 HP, 50 STA, and 50 MP each turn. Can't be avoided or physically blocked (Costs 70 MP).
    A string of dark mana attaches onto an ally and an enemy. With each turn, constant health, stamina, and mana are drained from the enemy and into the ally.
    Sacrifice - upon death, resurrect a dead ally to full health or divide double of remaining MP and STA among wounded allies, healing them. Resurrected ally will attack on the same turn as the caster's death.
    Upon death, the Hobgoblin Dark Healer's marked spell activates, allowing it to either resurrect a dead ally or distribute double of its remaining MP and STA as health among the wounded.
    Mana Conversion - converts 200 of own STA to MP (Costs 50 STA)
    Using perseverance and stamina, the Hobgoblin can convert all of its remaining stamina into MP.
    Dark Rejuvenation - before an ally dies on the round the Hobgoblin Dark Healer casts this spell, the ally rejuvenates to full health at the cost of eternal damnation (allies rejuvenated with this spell cannot be resurrected ever again) (Reaction) (Costs 100 MP)
    Grabbing onto the soul of ally who is about to die, the Dark Healer signs a contract using the soul which allows the ally to restore to full health.
    Mass Protected Drain - allies are protected with a spell that allows them to heal up however amount of DMG they are attacked with. Spell persists until attacked, which then disperses afterwards. (Costs 50 MP)
    Incorporating the spells of protection and life drain, the Dark Healer could envelop its allies with a protection spell that converts attack damage to health.
    Dark Shadow Heal - connects user to the shadows. Any damage up to 3000 taken will be transferred to the earth. Lasts for four turns. Passive skill when in a group, but active skill when alone (Costs 30 MP).
    By connecting its soul with the shadows, the Dark Healer can direct any damage done to it into the ground below.
    --
    Hobgoblin Warpriest
    Stats
    HP: 0/2000
    STA: 350/350
    MP: 800/800
    Skills
    Mass Protection - protects allies from any status effects for one round. Also gets rid of any status effects already present. (Costs 30 MP)
    Using healing mana, the Warpriest protects himself and his allies from any status effects for a round.
    War Armor - grants an ally +250 ARM (Costs 25 MP)
    Protects the Warpriest or an ally with hardened mana that grants ARM.
    Sacred Summoning - summons a weaker representation of one of the seven Goblin Apostles to attack. These summons will attack on the Warpriest's turn. Rolls 1d7 to summon one of seven legendary beings of the past. Can only summon one at a time.(Costs 100 MP)
    Gutbleeder (Apostle of Wrath) - 1500 HP, cleaves all enemies, dealing 500 unavoidable DMG per round.
    Frostkiller (Apostle of Sloth) - 1000 HP, freezes all non-frozen enemies and prevent them from moving (raiders must make 1d10 roll with 50% chance of success and failure. Frozen raiders take 5 DMG per turn until Frostkiller is killed.
    Hardshield (Apostle of Pride) - 2500 HP, tanks against all attacks which does only half damage.
    Gloombelly (Apostle of Gluttony) - 1000 HP, devours enemy HP --> drains 20 HP per turn.
    Ravenchaser (Apostle of Greed) - 1200 HP, steals away luck --> when raiders roll success rolls, they're chances decrease by 2 (8-10 success becomes 10 for success).
    Orbseeker (Apostle of Envy) - 1000 HP, due to jealousy, Orbseeker has prevented enemies from doing full damage. They can now only do half damage. In addition, Orbseeker can steal one of the enemies' strongest attack to deal against the enemies. That attack will be sealed and the enemy who owned that attack cannot use it as long as Orbseeker is alive.
    Heavysurge (Apostle of Lust) - 1600 HP, if targeted enemy is female, all males will fight each other over the female's affection for one round. if targeted enemy is male, all females will fight each other for the male's affection for one round.
    Mind Shatter - strong mental attack that shatters the mind, causing insanity to an enemy. Targeted enemy can't block or avoid. Enemy rolls 1d10 (8-10 success, 1-7 fail). Failure = enemy confused and attacks nearby allies. Confused enemy cannot react. (Costs 70 MP)
    Not only with a powerful body, this Warpriest has a powerful mind. Just by channeling his mind, he could overpower all enemies' minds and cause confusion.
    War Copy - copies a physical melee attack by an enemy at most three turns before and deals the same attack on an enemy. (Costs 80 STA)
    Though a priest, this Hobgoblin is a genius in the art of war. He can copy any attack he sees and deal the same attack on an enemy.
    --

    x5 Goblin Lancer Lvl 10
    Stats

    HP: 0/800
    STA: 200/200

    Skills
    Power Thrust: strong stab that can penetrate armor and blocks to directly deal 150 DMG (Costs 30 STA)
    • Using power and momentum of their mounts, the monsters can unleash a powerful stab that can penetrate even the strongest blocks.
    Quick Thrusts: attack all targets in range for 80 unblockable DMG (Costs 60 STA)
    • Sacrificing DMG for speed, the Goblin Lancer can deal unblockable damage to a number of enemies.
    Wolf Bite: the lancer's mount bites when urged by the lancer, dealing 200 DMG.

    Charge: charges towards enemy, dealing 300 DMG and knock back, causing stun if contact connects (50 STA)

    Rest: skips a turn to regain 100 STA

    Dodge: dodges a non-mental attack (5 uses)

    Block: blocks a non-mental attack (5 uses)

    x5 Goblin Lancer Lvl 10
    Stats
    HP: 800/800
    STA: 200/200

    Skills
    Power Thrust: strong stab that can penetrate armor and blocks to directly deal 150 DMG (Costs 30 STA)
    • Using power and momentum of their mounts, the monsters can unleash a powerful stab that can penetrate even the strongest blocks.
    Quick Thrusts: attack all targets in range for 80 unblockable DMG (Costs 60 STA)
    • Sacrificing DMG for speed, the Goblin Lancer can deal unblockable damage to a number of enemies.
    Wolf Bite: the lancer's mount bites when urged by the lancer, dealing 200 DMG.

    Charge: charges towards enemy, dealing 300 DMG and knock back, causing stun if contact connects (50 STA)

    Rest: skips a turn to regain 100 STA

    Dodge: dodges a non-mental attack (5 uses)

    Block: blocks a non-mental attack (5 uses)

    x5 Goblin Lancer Lvl 10
    Stats
    HP: 800/800
    STA: 200/200

    Skills
    Power Thrust: strong stab that can penetrate armor and blocks to directly deal 150 DMG (Costs 30 STA)
    • Using power and momentum of their mounts, the monsters can unleash a powerful stab that can penetrate even the strongest blocks.
    Quick Thrusts: attack all targets in range for 80 unblockable DMG (Costs 60 STA)
    • Sacrificing DMG for speed, the Goblin Lancer can deal unblockable damage to a number of enemies.
    Wolf Bite: the lancer's mount bites when urged by the lancer, dealing 200 DMG.

    Charge: charges towards enemy, dealing 300 DMG and knock back, causing stun if contact connects (50 STA)

    Rest: skips a turn to regain 100 STA

    Dodge: dodges a non-mental attack (5 uses)

    Block: blocks a non-mental attack (5 uses)

    x5 Hobgoblin Warrior Lvl 12 Stats HP: 1000/1000 ARM: 200/200 STA: 500/500 Skills Shield Bash: deals 100 DMG and cause instant stun if shield lands, regardless if the damage is blocked or not (Costs 20 STA) Cleave: deals 500 DMG to up to two enemies if they are in melee range (Costs 30 STA) Counter Attack: deal DMG equal to DMG done unto user. Only works on non-ranged physical attacks (Reaction move). (Costs 25 STA) Taunt: Forces enemy to attack user for one round (20 STA) Dodge: dodges a non-mental attack (5 uses) Block: blocks a non-mental attack (5 uses)(edited)
     
    Last edited: Oct 19, 2018
  2. Robofs740

    Robofs740 Well-Known Member

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    Goblins Status: Dead
    ---
    2x Hobgoblin Warrior Lvl 12
    Stats
    HP: 0/1000
    ARM: 200/200
    STA: 500/500
    Skills
    Shield Bash: deals 100 DMG and cause instant stun if shield lands, regardless if the damage is blocked or not (Costs 20 STA)
    Hobgoblin Warrior bashes an enemy with his shield, dealing stun damage.
    Cleave: deals 500 DMG to up to two enemies if they are in melee range (Costs 30 STA)
    With a powerful stroke of his sharp sword, the monster can cleave up to two enemies.
    Counter Attack: deal DMG equal to DMG done unto user. Only works on non-ranged physical attacks (Reaction move). (Costs 25 STA)
    Taking a hit, the monster can counter the damage by dealing an attack to the enemy with damage equal to what he had taken.
    Taunt: Forces enemy to attack user for one round (20 STA)
    By hurling some insults, the monster can provoke enemies to attack him first.
    Dodge: dodges a non-mental attack (5 uses)
    Block: blocks a non-mental attack (5 uses)
    ---
    2x Goblin Lancer Lvl 10
    Stats
    HP: 0/800
    STA: 200/200
    Skills
    Power Thrust: strong stab that can penetrate armor and blocks to directly deal 150 DMG (Costs 30 STA)
    Using power and momentum of their mounts, the monsters can unleash a powerful stab that can penetrate even the strongest blocks.
    Quick Thrusts: attack all targets in range for 80 unblockable DMG (Costs 60 STA)
    Sacrificing DMG for speed, the Goblin Lancer can deal unblockable damage to a number of enemies.
    Wolf Bite: the lancer's mount bites when urged by the lancer, dealing 200 DMG.
    Charge: charges towards enemy, dealing 300 DMG and knock back, causing stun if contact connects (50 STA)
    Rest: skips a turn to regain 100 STA
    Dodge: dodges a non-mental attack (5 uses)
    Block: blocks a non-mental attack (5 uses)
    ---
    1x Goblin Priest Lvl 10
    Stats
    HP: 0/700
    STA: 100/100
    MP: 350/350
    Skills
    Smash: deals 80 DMG.
    Chaotic Hammering: deals 20 unblockable DMG with each successful hit (roll 1d2 to see if successful or not) (Costs 20 STA).
    Resurrect: revives a dead ally to 1 HP (Costs 100 MP).
    Purifying Circle: draws up a large circle within melee range of caster that rids any stun or poison statuses afflicted on caster and allies. (Costs 30 MP)
    Exhaustion: drains 100 enemy STA. Does not replenish own STA. (Costs 40 MP)
    Healing Circle: draws up a large circle within melee range of caster that regenerates 100 HP (Costs 20 MP).
    Mana Circle: draws up a large circle within melee range of caster that regenerates 100 MP (Costs 20 MP).
    Prayer of Peace: forces an enemy to not attack on his or her turn for one round. (Costs 25 MP)
    Dodge: dodges a non-mental attack (5 uses)
    ---
     
  3. Zero300

    Zero300 『Mask Maker』『Kamen Rider Khaos』『Demon Immortal』

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    [​IMG]
    Orc Platoon - Lvl 17
    Orc Weapon Master - Lvl 15
    Stats
    HP: 2000/2000
    STA: 500/500

    Skills
    • Triple Attack: Attack an enemy 3 times, each attack deals 300 damage. (25 STA)
    • Weapon Toss: Deals 750 damage, ranged. (30 STA)
    • Parry and Spin: Negates an attack and then deals 250 damage to any enemies within melee range. (Reaction Move: 50 STA)
    • Dodge (5 Uses)
    Orc Fire Starter - Lvl 15
    Stats
    HP: 1500/1500
    MP: 500/500

    Skills
    • Fire Blade: Manifests a blade of fire to attack an enemy for 500 damage. (30 MP)
    • Explosion: An area attack that deals 500 damage to up to 5 enemies within melee range of each other. Undodgeable. (70 MP)
    • Cauterize: Stops bleeding by burning it shut, sacrificing 10 HP. (10 MP)
    • Fire Wall: Summons a wall of fire to block any normal physical, fire, nature, void and ice attack and burns enemies in melee for 100 damage. (Reaction: 30 MP)
    • Dodge (5 Uses)
    Orc Wind Rider - Lvl 14
    Stats
    HP: 1500/1500
    MP: 450/450

    Skills
    • Wind Blast: Sends a gigantic force of wind towards an enemy, dealing 500 damage, knocking them back, and stunning them for a round. (40 MP)
    • Swiftness: Increases an ally’s physical ranged attacks by 50 damage. (15 MP)
    • Wind Ride: Can go up into the air enough to get out of melee range. Last for 2 rounds. (50 MP)
    • Wind Barrier: Forms a barrier of wind to negate an attack for either an ally or themselves. (Reaction: 25 MP)
    • Dodge (5 Uses)
    Orc Earth Stomper - Lvl 16
    Stats
    HP: 2000/2000
    MP: 550/550

    Skills
    • Earth Spike: Part of the earth juts out into an enemy for 500 melee damage. (30 MP)
    • Devastation: Rips out a gigantic boulder from the earth with mana and launches it towards an enemy for 1000 damage. (100 MP)
    • Tremble: Forces all enemies on the ground to roll a d10 to avoid being knocked prone. (7-10 Success, 1-6 Failure). Enemies knocked prone will take double damage. (40 MP)
    • Earth Wall: Pulls up a layer of earth in front of an ally to block an attack. (Reaction: 25 MP)
    • Dodge (5 Uses)
    Orc Water Follower - Lvl 13
    Stats
    HP: 1800/1800
    MP: 350/350

    Skills
    • Water Shot: Sends a jet stream of water at an enemy, dealing 500 damage. (30 MP)
    • Protection from Burn: Removes any burn statuses and prevents it for 1 round. (20 MP)
    • Chill: Extremely cold water droplets surround an enemy, numbing their senses and preventing them from moving or using non-mental attacks for three turns. (25 MP)
    • Bubble Barrier: Forms a barrier of water to negate an attack for either an ally or themselves. Doesn’t work against electricity. (Reaction: 25 MP)
    • Dodge (5 Uses)
    Orc Necromancer - Lvl 17
    Stats
    HP: 2200/2200
    MP: 600/600

    Skills
    • Death Bolt: A bolt of darkness hits an enemy for 700 damage and further damages them for 50 per turn for 1 round. (50 MP)
    • Summon Skeleton: Summons a level 1 skeleton. (30 MP)
      • Skeleton - Lvl 1
        Stats
        HP: 50/50
        STA: 10/10

        Skills
        • Weapon Attack: 5 damage to enemy.
        • Bone Missile: 10 damage to enemy. (5 STA)
    • Mass Protected Drain: All allies are protected with a spell that allows them to heal up however amount of DMG they are attacked with. Spell persists until attacked, which then disperses afterwards. (60 MP)
    • Bone Armor: Grants 50 ARM to user. (25 MP)
    • Insanity: The necromancer points at three enemies and invades their minds with eroding mana. Chosen enemies must make 1d10 roll (7-10 success, 1-6 fail). Failed enemies falls unconscious for a round. (100 MP)
    • Dodge (5 Uses)
    Orc Barbarian - Lvl 18
    Stats
    HP: 2500/2500
    STA: 500/500

    Skills
    • Whirlwind: Spins around with their axes extended, dealing 500 unblockable damage to all melee enemies. (50 STA)
    • Pound: Slams weapon onto the ground in front of an enemy, dealing 250 damage and stunning them until they are attacked again. (25 STA)
    • Crippling Kick: Launches a quick, low kick that deals 100 unblockable (physical blocks) and unavoidable damage and crippling the enemy, preventing him or her from moving for a round. (20 STA)
    • Hit Harder: Leans into an melee attack, taking double damage, but also dealing triple the original damage back as unavoidable damage. (Counter Reaction: 50 STA)
    • Block (5 Uses)
    Orc Stone Slinger - Lvl 16
    Stats
    HP: 1900/1900
    STA: 300/300
    MP: 200/200

    Skills
    • Stunning Tri-Shot: Slings 3 unblockable stones towards up to three targets. Targets must roll 1d3 for each stone that hits him or her (3 success, 1-2 fail). Targets that fail get instant-stunned for a round.(20 STA)
    • Controlled Projectile: Shoots an unblockable and unavoidable shot, as it curves around obstacles for 750 damage. (30 MP)
    • Heightened Reflexes: If an attack comes from the same source on the same round, the dodge reaction is invoked without a cost if the dodge reaction was used for one of their preceding attacks.
    • Dodge (5 Uses)
    Orc Spirit Seeker - Lvl 14
    Stats
    HP: 1700/1700
    MP: 500/500

    Skills
    • Mass Protection: Removes any status on allies and prevents them for 1 round. (40 MP)
    • Mirage: Creates 2 more images of yourself, making an enemy roll a d3 when attacking you. On a 3 they hit you, but on a 1 or 2 they hit a clone, making it dissipate. When a clone disappears, the dice drops down to a d2 and they hit you on a 2. Casting mirage again will just generate up to 2 images. Multiple attacks from an enemy in one turn will target the same image/body. (50 MP)
    • Minor Possession: Allows a dead ally’s soul to possess the Spirit Seeker and enables him to use one of the dead ally’s skills. Can only be used once per battle. (100 MP)
    • Guardian Spirit: Summons a spirit to defend an ally from an attack and reflect it back. (Counter Reaction: 40 MP)
    • Dodge (5 Uses)
    Orc Truth Explorer - Lvl 16
    Stats
    HP: 2000/2000
    STA: 500/500
    MP: 150/150

    Skills
    • True Chaotic Hammering: Roll 20d3 with each 3 denoting a hit. 200 unblockable damage per hit. (45 STA)
    • Crusader’s Strike: An unblockable attack that deals 700 damage and heals the user for half the damage. (25 STA & 25 MP)
    • Righteous Shield: Jumps in front of an ally within melee range, blocking the damage meant for them. (Block Reaction: 30 STA)
    • Secret Truth: Points at an enemy. That enemy must tell the truth about something private, inducing laughter from nearby allies. Once the enemy finishes speaking, uncontrollable shame fills him or her, provoking him to attack the nearest laughing ally. The ally being attacked cannot block or dodge. (50 MP)
    • Dodge (5 Uses)
     
    Last edited: Oct 19, 2018
  4. Zero300

    Zero300 『Mask Maker』『Kamen Rider Khaos』『Demon Immortal』

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    Two Goblin Priests Lvl 10
    Stats

    HP: 700/700
    STA: 100/100
    MP: 350/350

    Skills
    Smash: deals 80 DMG.
    Chaotic Hammering: deals 20 unblockable DMG with each successful hit (roll 1d2 to see if successful or not) (Costs 20 STA).
    Resurrect: revives a dead ally to 1 HP (Costs 100 MP).
    Purifying Circle: draws up a large circle within melee range of caster that rids any stun or poison statuses afflicted on caster and allies. (Costs 30 MP)
    Exhaustion: drains 100 enemy STA. Does not replenish own STA. (Costs 40 MP)
    Healing Circle: draws up a large circle within melee range of caster that regenerates 100 HP (Costs 20 MP).
    Mana Circle: draws up a large circle within melee range of caster that regenerates 100 MP (Costs 20 MP).Prayer of Peace: forces an enemy to not attack on his or her turn for one round. (Costs 25 MP)
    Dodge: dodges a non-mental attack (5 uses)


    Two Goblin Mages Lvl 9
    Stats

    HP: 700/700
    MP: 350/350

    Skills
    Heated Weapon: heats up enemy weapon, causing them to drop their weapon (Costs 25 MP).
    Static Touch: Deals 100 unblockable DMG. (Costs 20 MP).
    Ice Bolt: Causes Bleed status and dealing 80 DMG (Costs 15 MP).
    Wind Scatter: Deals 70 DMG to the attacker in retaliation (Costs 20 MP)
    Earth Armor: Increases ARM by 50. (Costs 15 MP)
    Barrier: blocks a non-mental attack (5 uses)
    Dodge: dodges a non-mental attack (5 uses)

    Hobgoblin Warrior Lvl 12

    Stats
    HP: 1000/1000
    ARM: 200/200
    STA: 500/500

    Skills
    Shield Bash: deals 100 DMG and cause instant stun if shield lands, regardless if the damage is blocked or not (Costs 20 STA)
    Cleave: deals 500 DMG to up to two enemies if they are in melee range (Costs 30 STA)
    Counter Attack: deal DMG equal to DMG done unto user. Only works on non-ranged physical attacks (Reaction move). (Costs 25 STA)
    Taunt: Forces enemy to attack user for one round (20 STA)
    Dodge: dodges a non-mental attack (5 uses)
    Block: blocks a non-mental attack (5 uses)
     
  5. LNOnlineOtaku

    LNOnlineOtaku Well-Known Member

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    x10 Water Slime Lvl 1 Dead
    Stats
    HP 0/30
    MP 1/7
    Skills
    Tackle: 5 DMG
    Water Orb: 8 DMG (cost 3 MP)
    Healing Drizzle: heals 10 HP (cost 4 MP)
    Slide Away: dodges 1 attack (2 uses)
     
  6. Robofs740

    Robofs740 Well-Known Member

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    Participants: Nin, Mire, and Pure
    Status: Dead

    Goblin Axeman Lvl 5: Stats HP: 150/150 STA: 30/30 Skills Chop: deals 25 DMG Double Chop: does 2 attacks at same target totaling. 50 DMG (costs 10 STA). Block: blocks an attack (3 uses) Goblin Shaman Lvl 5: Stats HP: 100/100 MP: 60/60 Skills Fireball: 30 burning DMG. Burns 3 DMG per player/monster turn. (costs 10 MP) Produce Fog: Creates dense fog. Ranged attacks (magical or not) don't work. (costs 15 MP) Cowardly Vanish: disappears as soon as MP is gone. Goblin Javelin Thrower Lvl 5: Stats HP: 100/100 STA: 50/50 Skills Javelin Throw: 25 piercing DMG Pinpoint: 50 unavoidable DMG (costs 20 STA) Dodge: dodges 1 attack (3 uses)

    Participants: Nin, Mire, Pure, and Simon
    Status: Dead

    Goblin Wolf Rider Lvl 8: Stats HP: 300/300 STA: 100/100 Skills Wolf Bite: deals 40 DMG Poisonous Slash: 50 DMG, poisoned - made from excrement, urine, and poisonous herbs - for 5 DMG per turn for one round. (Costs 20 STA). Knock Back: 45 DMG, knocks enemy back and stuns for one round. (Costs 15 STA) Dodge: dodges an attack (3 uses) Dismount: sacrifices his wolf to the killing blow. Becomes a regular Goblin Axeman. (After Dismount) Goblin Axeman Lvl 5: Stats HP: 150/150 STA: 30/30 Skills Chop: deals 25 DMG Double Chop: does 2 attacks at same target totaling. 50 DMG (costs 10 STA). Block: blocks an attack (3 uses) Goblin Cleric Lvl 8: Stats HP: 200/200 MP: 100/100 Skills Heal: Heals ally for 50 HP. (costs 20 MP) Mass Bless: Bless allies, allies gain 20 extra DMG (costs 25 MP) Protection from Bleed: protects self/ally from Bleed for one round. (costs 15 MP) Repel: prevents enemy from approaching within melee distance from user. (costs 15 MP) Mana Quench: gains 40 MP by consuming some mana potions (3 uses) Shield of Light: uses a shield made from magical light to block an attack. Reaction move (10 MP) Goblin Assassin Lvl 8: Stats HP: 250/250 STA: 80/80 Skills Poison Powder: enemy is poisoned, 5 DMG per turn for one round. Sneak Attack: deals 50 unblockable/unavoidable DMG, only usable after Stealth was used. (Costs 20 STA) Assassinate: deals 100 unblockable/unavoidable DMG, only usable after Stealth was used. (Costs 40 STA) Stamina Quench: gains 30 STA by consuming some stamina potions (3 uses) Dodge: dodges an attack (3 uses) Stealth: hides into the shadows, disappears from sight. Reaction move (10 STA)
     
    Last edited: Nov 3, 2018
  7. MireMire

    MireMire Active Member

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    Why is Lvl 8 full of Lvl 5 Mobs


    Participants: Nin, Mire, Pure, and Simon
    Status: Dead

    2 Goblin Axeman Lvl 5: Stats HP: 150/150 STA: 30/30 Skills Chop: deals 25 DMG Double Chop: does 2 attacks at same target totaling. 50 DMG (costs 10 STA). Block: blocks an attack (3 uses) Goblin

    2 Shaman Lvl 5: Stats HP: 100/100 MP: 60/60 Skills Fireball: 30 burning DMG. Burns 3 DMG per player/monster turn. (costs 10 MP) Produce Fog: Creates dense fog. Ranged attacks (magical or not) don't work. (costs 15 MP) Cowardly Vanish: disappears as soon as MP is gone.

    2 Goblin Javelin Thrower Lvl 5: Stats HP: 100/100 STA: 50/50 Skills Javelin Throw: 25 piercing DMG Pinpoint: 50 unavoidable DMG (costs 20 STA) Dodge: dodges 1 attack (3 uses)
     
  8. Zero300

    Zero300 『Mask Maker』『Kamen Rider Khaos』『Demon Immortal』

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    upload_2018-11-2_22-38-38.jpeg
    Wolf Pack Lvl 10 - 20 Wild Wolves
    upload_2018-11-2_22-40-12.jpeg


    Stats
    HP: 1500/1500
    STA: 350/350

    Skills
    Lunging Bite: (20 STA)
    • The wolf lunges and bites an enemy for 500 unblockable damage.
    Latching Bite: (35 STA)
    • The wolf bites at an enemy dealing 350 unblockable damage and latches onto them causing the wolf to be unable to take offensive action again until it detaches, this also deals a additional 100 Unblockable/Unavoidable damage per round and prevents the enemy from moving effectively (reactions/attacks are half as effective, stackable. When attacked, the wolf must roll 1d10 (1-5 fail, 6-10 success). Failure results in the wolf letting go.
    Intimidating Howl: (30 STA)
    • The wolf lets out a ferocious howl that can intimidate enemies. Any wolves alive in the pack can also howl as a reaction, increasing the chances of failure. Enemies affected must roll a 1d10 (1-(# of howling wolves) = fail, ((# of howling wolves + 1)-10 = success). If all ten wolves howl, then enemies automatically fail. If they fail they are frightened and are unable to attack for a round.
    Keen Eye: (10 STA)
    • The wolves have keen eyes and instincts that allow them to better spot weak points. They can spend a turn observing a enemy and the next attack they make at that enemy crits dealing double damage.
    Pack mentality: (Passive)
    • For every other wolf in the battle they grow more aggressive and courageous which increases their damage by 50 and damage taken decreased by 25 for every other wolf in the battle.
    Dodge: (5 uses)
     
    Last edited: Nov 3, 2018
  9. Robofs740

    Robofs740 Well-Known Member

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    Orc Leader - Lvl 20 Stats HP: 4000/4000 STA: 500/500 MP: 500/500 Skills Triple Rending Bite: Attack an enemy 3 times, each attack deals 1000 damage and also lets the Orc Leader regain HP, STA, and MP equal to half the damage done. (50 STA) War Cry: 25% of allies’ STA and MP is regained. (40 MP). Induce Hunger (Passive): Causes allies to have an intense hunger, giving them the skill Rending Bite with no cost which they can use on the same turn as their regular attacks (allows affected Orcs to deal 500 DMG), and additional benefits of gaining HP, STA, and MP equal to half the attack! Also allows them to cannibalize their dead once per dead ally to regain full health. Dodge (5 Uses) Description: --- Orc Weapon Master - Lvl 15 Stats HP: 2000/2000 STA: 500/500 Skills Triple Attack: Attack an enemy 3 times, each attack deals 300 damage. (25 STA) Weapon Toss: Deals 750 damage, ranged. (30 STA) Parry and Spin: Negates an attack and then deals 250 damage to any enemies within melee range. (Reaction Move: 50 STA) Dodge (5 Uses) ---



    Orc Fire Starter - Lvl 15 Stats HP: 1500/1500 MP: 500/500 Skills Fire Blade: Manifests a blade of fire to attack an enemy for 500 damage. (30 MP) Explosion: An area attack that deals 500 damage to up to 5 enemies within melee range of each other. Undodgeable. (70 MP) Cauterize: Stops bleeding by burning it shut, sacrificing 10 HP. (10 MP) Fire Wall: Summons a wall of fire to block any normal physical, fire, nature, void and ice attack and burns enemies in melee for 100 damage. (Reaction: 30 MP) Dodge (5 Uses) --- Orc Wind Rider - Lvl 14 Stats HP: 1500/1500 MP: 450/450 Skills Wind Blast: Sends a gigantic force of wind towards an enemy, dealing 500 damage, knocking them back, and stunning them for a round. (40 MP) Swiftness: Increases an ally’s physical ranged attacks by 50 damage. (15 MP) Wind Ride: Can go up into the air enough to get out of melee range. Last for 2 rounds. (50 MP) Wind Barrier: Forms a barrier of wind to negate an attack for either an ally or themselves. (Reaction: 25 MP) Dodge (5 Uses) --- Orc Water Follower - Lvl 13 Stats HP: 1800/1800 MP: 350/350 Skills Water Shot: Sends a jet stream of water at an enemy, dealing 500 damage. (30 MP) Protection from Burn: Removes any burn statuses and prevents it for 1 round. (20 MP) Chill: Extremely cold water droplets surround an enemy, numbing their senses and preventing them from moving or using non-mental attacks for three turns. (25 MP) Bubble Barrier: Forms a barrier of water to negate an attack for either an ally or themselves. Doesn’t work against electricity. (Reaction: 25 MP) Dodge (5 Uses) ---



    Orc Necromancer - Lvl 17 Stats HP: 2200/2200 MP: 600/600 Skills Death Bolt: A bolt of darkness hits an enemy for 700 damage and further damages them for 50 per turn for 1 round. (50 MP) Summon Skeleton: Summons a level 1 skeleton. (30 MP) Skeleton - Lvl 1 Stats HP: 50/50 STA: 10/10 Skills Weapon Attack: 5 damage to enemy. Bone Missile: 10 damage to enemy. (5 STA) Mass Protected Drain: All allies are protected with a spell that allows them to heal up however amount of DMG they are attacked with. Spell persists until attacked, which then disperses afterwards. (60 MP) Bone Armor: Grants 50 ARM to user. (25 MP) Insanity: The necromancer points at three enemies and invades their minds with eroding mana. Chosen enemies must make 1d10 roll (7-10 success, 1-6 fail). Failed enemies falls unconscious for a round. (100 MP) Dodge (5 Uses) --- Orc Barbarian - Lvl 18 Stats HP: 2500/2500 STA: 500/500 Skills Whirlwind: Spins around with their axes extended, dealing 500 unblockable damage to all melee enemies. (50 STA) Pound: Slams weapon onto the ground in front of an enemy, dealing 250 damage and stunning them until they are attacked again. (25 STA) Crippling Kick: Launches a quick, low kick that deals 100 unblockable (physical blocks) and unavoidable damage and crippling the enemy, preventing him or her from moving for a round. (20 STA) Hit Harder: Leans into an melee attack, taking double damage, but also dealing triple the original damage back as unavoidable damage. (Counter Reaction: 50 STA) Block (5 Uses) ---



    Orc Stone Slinger - Lvl 16 Stats HP: 1900/1900 STA: 300/300 MP: 200/200 Skills Stunning Tri-Shot: Slings 3 unblockable stones towards up to three targets. Targets must roll 1d3 for each stone that hits him or her (3 success, 1-2 fail). Targets that fail get instant-stunned for a round.(20 STA) Controlled Projectile: Shoots an unblockable and unavoidable shot, as it curves around obstacles for 750 damage. (30 MP) Heightened Reflexes: If an attack comes from the same source on the same round, the dodge reaction is invoked without a cost if the dodge reaction was used for one of their preceding attacks. Dodge (5 Uses) --- Orc Spirit Seeker - Lvl 14 Stats HP: 1700/1700 MP: 500/500 Skills Mass Protection: Removes any status on allies and prevents them for 1 round. (40 MP) Mirage: Creates 2 more images of yourself, making an enemy roll a d3 when attacking you. On a 3 they hit you, but on a 1 or 2 they hit a clone, making it dissipate. When a clone disappears, the dice drops down to a d2 and they hit you on a 2. Casting mirage again will just generate up to 2 images. Multiple attacks from an enemy in one turn will target the same image/body. (50 MP) Minor Possession: Allows a dead ally’s soul to possess the Spirit Seeker and enables him to use one of the dead ally’s skills. Can only be used once per battle. (100 MP) Guardian Spirit: Summons a spirit to defend an ally from an attack and reflect it back. (Counter Reaction: 40 MP) Dodge (5 Uses) ---



    Orc Truth Explorer - Lvl 16 Stats HP: 2000/2000 STA: 500/500 MP: 150/150 Skills True Chaotic Hammering: Roll 20d3 with each 3 denoting a hit. 200 unblockable damage per hit. (45 STA) Crusader’s Strike: An unblockable attack that deals 700 damage and heals the user for half the damage. (25 STA & 25 MP) Righteous Shield: Jumps in front of an ally within melee range, blocking the damage meant for them. (Block Reaction: 30 STA) Secret Truth: Points at an enemy. That enemy must tell the truth about something private, inducing laughter from nearby allies. Once the enemy finishes speaking, uncontrollable shame fills him or her, provoking him to attack the nearest laughing ally. The ally being attacked cannot block or dodge. (50 MP) Dodge (5 Uses) ---
     
  10. Zero300

    Zero300 『Mask Maker』『Kamen Rider Khaos』『Demon Immortal』

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    Three Goblin Axeman - Lvl 5
    Stats
    HP: 150/150
    STA: 30/30

    Skills
    Chop: deals 25 DMG
    • One swing of the axe, dealing brutal damage.
    Double Chop: does 2 attacks at same target totaling. 50 DMG (costs 10 STA).
    • Carrying the momentum of the first chop, a second chop comes crashing down on the same target. Usually used to breakthrough defenses.
    Block: blocks an attack (3 uses)
     
    Last edited: Nov 6, 2018
  11. Zero300

    Zero300 『Mask Maker』『Kamen Rider Khaos』『Demon Immortal』

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    Three Goblin Wolf Riders- Lvl 8
    Stats
    HP: 300/300
    STA: 100/100

    Skills

    • Wolf Bite: deals 40 DMG, causes Bleed
    • Poisonous Slash: 50 DMG, poisoned for 5 DMG per turn for one round. (Costs 20 STA).
    • Knock Back: 45 DMG, knocks enemy back and stuns for one round. (Costs 15 STA)
    • Dodge: dodges an attack (3 uses)
    • Dismount: sacrifices his wolf to the killing blow. Becomes a regular Goblin Axeman.
     
    Last edited: Nov 6, 2018
  12. Robofs740

    Robofs740 Well-Known Member

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    ---
    Hobgoblin Invigorator - Lvl 18

    Stats
    HP: 2000/2000
    STA: 500/500
    MP: 500/500

    Skills
    Rage - Passive skill. With every 500 DMG lost, attack DMG increases by double.
    Crazy Pummel - like a brawl but 10x worse. Does 1000 DMG (Costs 50 STA)
    Sundering Leap - leaps into a group of enemies, dealing 500 unblockable DMG. Everyone affected including allies must make 1d10 roll (7-10 success, 1-6 fail). Failure becomes prone and those that are prone cannot react and take double DMG. (Costs 70 STA)
    Warcry - Boosts ally STA and MP by 25% of initial total (Costs 30 MP)
    Lion's Roar - Causes confusion to anyone who fails 1d10 roll (7-10 success, 1-6 fail). Confused enemies attack ally on next turn. (Costs 40 MP)
    Echo Boom - Blocks non-mental attacks. Reaction move (Costs 25 MP)

    ---
    Hobgoblin Dark Healer - Lvl 20

    Stats
    HP: 1500/1500
    STA: 250/250
    MP: 1000/1000

    Skills
    Dark Siphon - connects an enemy with an ally for one round. Every turn enemy loses 50 HP, 50 STA, and 50 MP which are transferred to the ally, allowing him or her to gain 50 HP, 50 STA, and 50 MP each turn. Can't be avoided or physically blocked (Costs 70 MP).
    Sacrifice - upon death, resurrect a dead ally to full health or divide double of remaining MP and STA among wounded allies, healing them. Resurrected ally will attack on the same turn as the caster's death.
    Mana Conversion - converts 200 of own STA to MP (Costs 50 STA)
    Dark Rejuvenation - before an ally dies on the round the Hobgoblin Dark Healer casts this spell, the ally rejuvenates to full health at the cost of eternal damnation (allies rejuvenated with this spell cannot be resurrected ever again) (Reaction) (Costs 100 MP)
    Mass Protected Drain - allies are protected with a spell that allows them to heal up however amount of DMG they are attacked with. Spell persists until attacked, which then disperses afterwards. (Costs 50 MP)
    Dark Shadow Heal - connects user to the shadows. Any damage up to 3000 taken will be transferred to the earth. Lasts for four turns. Passive skill when in a group, but active skill when alone (Costs 30 MP).

    ---
    Hobgoblin Warpriest - Lvl 19

    Stats
    HP: 2000/2000
    STA: 350/350
    MP: 800/800

    Skills
    Mass Protection - protects allies from any status effects for one round. Also gets rid of any status effects already present. (Costs 30 MP)
    War Armor - grants an ally +250 ARM (Costs 25 MP)
    Sacred Summoning - summons a weaker representation of one of the seven Goblin Apostles to attack. These summons will attack on the Warpriest's turn. Rolls 1d7 to summon one of seven legendary beings of the past. Can only summon one at a time.(Costs 100 MP)
    Gutbleeder (Apostle of Wrath) - 1500 HP, cleaves all enemies, dealing 500 unavoidable DMG per round.
    Frostkiller (Apostle of Sloth) - 1000 HP, freezes all non-frozen enemies and prevent them from moving (raiders must make 1d10 roll with 50% chance of success and failure. Frozen raiders take 5 DMG per turn until Frostkiller is killed.
    Hardshield (Apostle of Pride) - 2500 HP, tanks against all attacks which does only half damage.
    Gloombelly (Apostle of Gluttony) - 1000 HP, devours enemy HP --> drains 20 HP per turn.
    Ravenchaser (Apostle of Greed) - 1200 HP, steals away luck --> when raiders roll success rolls, they're chances decrease by 2 (8-10 success becomes 10 for success).
    Orbseeker (Apostle of Envy) - 1000 HP, due to jealousy, Orbseeker has prevented enemies from doing full damage. They can now only do half damage. In addition, Orbseeker can steal one of the enemies' strongest attack to deal against the enemies. That attack will be sealed and the enemy who owned that attack cannot use it as long as Orbseeker is alive.
    Heavysurge (Apostle of Lust) - 1600 HP, if targeted enemy is female, all males will fight each other over the female's affection for one round. if targeted enemy is male, all females will fight each other for the male's affection for one round.
    Mind Shatter - strong mental attack that shatters the mind, causing insanity to an enemy. Targeted enemy can't block or avoid. Enemy rolls 1d10 (8-10 success, 1-7 fail). Failure = enemy confused and attacks nearby allies. Confused enemy cannot react. (Costs 70 MP)
    War Copy - copies a physical melee attack by an enemy at most three turns before and deals the same attack on an enemy. (Costs 80 STA)
     
  13. Robofs740

    Robofs740 Well-Known Member

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    Hobgoblin Warrior Lvl 12 Stats HP: 1000/1000 ARM: 200/200 STA: 500/500 Skills Shield Bash: deals 100 DMG and cause instant stun if shield lands, regardless if the damage is blocked or not (Costs 20 STA) Cleave: deals 500 DMG to up to two enemies if they are in melee range (Costs 30 STA) Counter Attack: deal DMG equal to DMG done unto user. Only works on non-ranged physical attacks (Reaction move). (Costs 25 STA) Taunt: Forces enemy to attack user for one round (20 STA) Dodge: dodges a non-mental attack (5 uses) Block: blocks a non-mental attack (5 uses) ---



    Goblin Lancer Lvl 10 Stats HP: 800/800 STA: 200/200 Skills Power Thrust: strong stab that can penetrate armor and blocks to directly deal 150 DMG (Costs 30 STA) Quick Thrusts: attack all targets in range for 80 unblockable DMG (Costs 60 STA) Wolf Bite: the lancer's mount bites when urged by the lancer, dealing 200 DMG. Charge: charges towards enemy, dealing 300 DMG and knock back, causing stun if contact connects (50 STA) Rest: skips a turn to regain 100 STA Dodge: dodges a non-mental attack (5 uses) Block: blocks a non-mental attack (5 uses) ---



    3x Goblin Priest Lvl 10 Stats HP: 700/700 STA: 100/100 MP: 350/350 Skills Smash: lands a solid blow with the user's staff, dealing 80 DMG. Chaotic Hammering: ten continuous hits with user's staff, dealing 20 unblockable DMG with each successful hit (roll 1d2 to see if successful or not) (Costs 20 STA). Resurrect: revives a dead ally to 1 HP (Costs 100 MP). Purifying Circle: draws up a large circle within melee range of caster that rids any stun or poison statuses afflicted on caster and allies. (Costs 30 MP) Exhaustion: drains 100 enemy STA. Does not replenish own STA. (Costs 40 MP) Healing Circle: draws up a large circle within melee range of caster that regenerates 100 HP (Costs 20 MP). Mana Circle: draws up a large circle within melee range of caster that regenerates 100 MP (Costs 20 MP). Prayer of Peace: forces an enemy to not attack on his or her turn. (Costs 25 MP) Dodge: dodges a non-mental attack (5 uses)
     
  14. LNOnlineOtaku

    LNOnlineOtaku Well-Known Member

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    x3 Goblin Wolf Rider Lvl 8
    Stats
    HP: 300/300
    STA: 100/100
    Skills Wolf Bite: deals 40 DMG, causes Bleed
    Poisonous Slash: 50 DMG, poisoned for 5 DMG per turn for one round. (Costs 20 STA).
    Knock Back: 45 DMG, knocks enemy back and stuns for one round. (Costs 15 STA)
    Dodge: dodges an attack (3 uses)
    Dismount: sacrifices his wolf to the killing blow. Becomes a regular Goblin Axeman.