Mini RPG Monster Raider - Terminology

Discussion in 'Roleplaying Games' started by Zero300, Nov 11, 2018.

  1. Zero300

    Zero300 『Mask Maker』『Kamen Rider Khaos』『Demon Immortal』

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    This is a list of what means what in the mini-rpg Monster Raider.

    Status Effects:
    • Bleed - a target suffers from a gaping wound that bleeds out precious life force. Apart from the undead raiders who magically have their own life blood, undead monsters do not bleed. Other examples include treants, golems, and vampires. Targets usually lose a certain amount of health per round till forever unless stated otherwise.
    • Stunned - when a target is stunned, they cannot move, react, or attack. Stunned state usually lasts for one round unless otherwise stated. Usually, the stunned state follows either a bludgeoning blow or knock back.
    • Trapped - when a target is trapped. Various effects are available depending on the kind of trap. For standard traps, they only restrict movement. Reactions like blocking or buffing can still be done. Similarly, ranged attacks or melee attacks (if enemy is close enough) are possible. If the trap was something similar to entrapping vines, the enemy can not only not move, but also not attack or react non-mentally, non-magically, or non-verbally.
    • Poisoned - a target suffers from poisonous or venomous substances, they can still move and attack, however they will take damage per turn till a couple of rounds unless stated otherwise. Targets are usually poisoned through slashing or piercing damage.
    • Prone - when a target is prone, he or she cannot move, physically react, or physically attack for a round (unless stated otherwise). The target can, however, cast magic, verbal, and mental spells. Those in the prone state will receive double damage when hit with an attack.
     
    Last edited: Nov 11, 2018
  2. Zero300

    Zero300 『Mask Maker』『Kamen Rider Khaos』『Demon Immortal』

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    Game Terms:
    • Turn refers to a player's turn in the Attack Order.
    • Round refers to two things.
      • Generally, it is referred to the start of a player's next turn especially if that same player attacked an enemy with a status effect skill.
      • The second meaning refers to the restart of the Attack Order when every player and every monster in the Attack Order used up their turn and the cycle restarts from the top of the list.
    • N/A
     
    Last edited: Nov 11, 2018
  3. Zero300

    Zero300 『Mask Maker』『Kamen Rider Khaos』『Demon Immortal』

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    Battle Clarifications:
    • When receiving damage from an enemy, the order of reactions, passives, and resistances is as follows:
    1. Other raiders' reactions
    2. Your reactions
    3. Your passive skills
    4. Your resistances
    • If you want to counter attack, you will wait till other raiders finish with their reactions before countering the remaining damage. For instance, if the incoming damage was 1000 DMG. Other raiders react by lessening the damage by 100. Then, the remaining incoming damage is 900 DMG. If you were to counter attack, you will deal 900 DMG to your enemy, but you won't necessary take 900 DMG. Naturally, you will have your passive skills and resistances to help further lessen the damage. So, if your passive and resistance further decrease the damage by 100, then you only receive 800 DMG to your health. To summarize, enemy launches incoming attack for 1000 DMG, other raiders react by decreasing the damage to 900. You receive the 900 DMG in which you use to counter back at your enemy for the same 900 DMG amount. The 900 DMG, then, goes through your resistances and passive skills before becoming only 800 DMG in which you use to subtract from your health.
     
    Last edited: Nov 11, 2018
  4. Zero300

    Zero300 『Mask Maker』『Kamen Rider Khaos』『Demon Immortal』

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    Skill Explanations Part 1:
    • N/A
     
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  5. Zero300

    Zero300 『Mask Maker』『Kamen Rider Khaos』『Demon Immortal』

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    Skill Explanations Part 2:
    • N/A
     
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  6. Yaoikun

    Yaoikun The other Red Siblings | Cursed Black Knight

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