Ai-chan played this game a long time ago, then raged and quit. It's so sloppily programmed that there are so many bugs and the game itself has very high system requirements. After you've played for a few hours, your computer will lag and eventually crashed, because the devs didn't bother freeing up memory, so stuff that's 'killed' or no longer in action still uses memory. You have to keep restarting the game to refresh to play. If you have 12 GB of memory, then sure, you won't notice until the next day, but if you have 6 GB, you start to notice the lags pretty quickly, then the high memory leak and then the screen freezes and crashes. That's not considering the missing saves and such. But even if we don't talk about memory leaks, it has the tendency to use all 3GB of your processing power most of the time. Then's when you notice the freezes. The only solution proposed was CTRL+ALT+DELETE and kill off the Realpolitiks process. Yes, that means the only solution to most game issues is to not play the game. Another strike against Unity engine. Yes, this was made in Unity, and it's one of the most sloppily programmed games under Unity. A perfect example of why you should not make games using Unity as the same problems plaguing this game exist in most other Unity games (GPU overheating, high CPU and GPU usage, unnecessarily high system requirements, memory leaks, crashes, freezes). Probably the only thing worth praising about the game is the graphics. This game is not actually a nation simulator. This is an arcade game. Do not mistake it for a real nation simulator such as Crisis In The Kremlin or Geo-Political Simulator.
Ai-chan agrees. They had such a great design, except they suck at fixing the bugs and they love taking the money and run. If only they would fix the bugs, listen to player feedbacks and provide players the ability to mod the hell out of the game, they'd be perfect. Despite all its flaws though, it's still way better as a government management game than Realpolitiks, even with all the bugs. Performs better too with no persistent memory leaks or unexplained CPU overuse.
Europa Universalis is a different genre. Geo Political Simulator is a nation management simulator, Europa Universalis is a grand strategy. Under nation management simulator, you're not expected to win the game and while wars exist, they're put in the back burner. Under grand strategy, you will eventually go to war unless you want to be neutral and assist or profit off people at war. Under nation management, you need to consider your finances, labour, industry and pretty much every aspect of government management. Grand strategies like EU simplifies all these and streamlines them so that people can go straight to the exciting side, which is the wars. For example, in Geo Political Simulator 3, you can set taxes, and depending on the tax rate, you could encourage industries or discourage them. These taxes and tariffs become your annual budget. If your expenses exceed this budget, you end up issuing sovereign bonds, which has an interest rate and the more you have, the lower your credit ratings become, which means if you have too many of it, your nation will go bankrupt. But if you save money, it will instead cause your country to enter inflation, so you have to balance your finances instead of hiding money and increasing your inflation rate. EU has this inflation feature too, but it's more simplified.
Woah, that's interesting! Thank yo, Ai-chan. I always choose small country whenever i play Europa Universalist because i want to survive without having to go to a war.
Depend on the location, if said country located at border of a huge expanionist or a buffer between rivals, you would be at war at few turns.