sound fun, lets me join roped by @Zone Q11 Code: Name: job: apprentice swordsman/knight race:werecat Lvl: 1 HP: 120 MP:25 Base ATK: 10 Base DEF: 8 (penalty receiving magic damage +3) Weapon: ATK + 5 (copper sword) accessory: Def + 1 (leather shield) Armour: DEF + 3 (leather Armor) Skill: Slash : 1,2 x ATK Proficiency level to next 20x use (will increase +2 every level and 5 per-10 level) max level proficiency 50 [LIST] [*]hit Rate 70% [*]depending of weapon can use special skill (ex. Flame slash with flame sword) [*]MP- use 3 [*]evolve every 10 level proficiency [*]some skill tree : double Slash---> X-Slash-------> heavy slash------->armor crush [/LIST] Deflect (shield must be used) damage reduction 1,3 x Physical damage Proficiency level to next 25x use (will increase +2 every level and 5 per-10 level) Max level 20 [LIST] [*]chance to negate damage (2%) --->Max (12%) [*]if defense is more higher than 20 null the damage [*]MP- Use 2 [*]Last for 2 turn (level up to max last for 5 turn) [/LIST] Stat Growth: (tentative) HP:+8 MP:+2 ATK:+3 DEF:+2 available promotion job: Knight (increase HP growth to 12 & DEF to 5, ATK and MP still same) gained passive skill Iron Fortress (increase self & ally defense 10%) Promotion Bonus (HP+25 MP+10 ATK +10 DEF + 20) Mage Knight (bonus to mp but reduce HP growth, Disable magic damage penalty) signature skill elemental slash (no need for specific weapon) Promotion bonus (HP+15 MP +30 ATK +10 DEF +10) Dark Knight (Increase in ATK and HP Growth to 8 & 10 but lower defense growth to 1) gained Passive Vampiric (steal blood 3% damage dealt to enemy) Promotion bonus (HP +20 MP +10 ATK +25 DEF +10) Available weapon : one Handed Sword (bonus: able to be used with every type of shield) (great Shield increase deflect rate by 3% but reduce speed by 1%) two Handed Sword (Bonus: more ATK but only able to use small shield (deflect effectively reduce by 2%)) great Sword (Bonus: Highest ATK Bonus and little defense unable to use any shield and reduce speed by 3%) might update for more promotion job
@Nimbus Same, you never commented on mine. No love~ xP Btw, can I have better stat growth? Cause, you know, I don't get any better weapons, armours or accessory. I can only level up myself, level up my skills or gain new skills.
Thou canst increase HP/MP a bit if thou art so inclined to. Last skill is not very clear. Falling rate of finding? No MPusage or HPusage defined. Can increase base ATK and DEF a bit too.
Um yes so basically the last skill has a one time use of 5 mp. Immediately after its use, the enemies have an 80% chance of a successful notice of his presence which means that since no attacks can "target" him only chance attacks that hit luckily do any damage, which causes the defense increase cuz you cant target vitals, so less damage. I'll increase skills soonish. I have to head out momentarily.
Spoiler: 1st character.Broken Code: Name: episod3ux Job: Berserker Title: Asura Race: Half-Elf Half-Demon Level: 1 HP: 300 (+5 per level) MP: 0 (Skills use HP) Base ATK: 20 (+4 per level) Base DEF: 5 (+1 per level) Weapon: Gauntlets of the Lost Vanquisher (ATK +15) Armour: Dao Robe (DEF +5) Skill: Fiery Rage: Harness inner rage to increase your ATK and DEF by 20% - Decreases user HP by 10% for every turn. - Hit rate: 100% in this state - Duration: 5 turns - Lifesteal is doubled in this state. - CD: 7 turns - All enemy status are lowered by 20% - Can be activated only if user is under 60% HP - Passive: Can't be one-shotted. - User ATK lowered by 20% for 3 turns after the state ends. - User deals true damage in this state. Vampiric Blow: A portion of the damage returns to you as healing. - Cost 5% per use - Hit rate: 70% - Return healing 0.7 x ATK - Does splash damage (Hitting all enemies) - CD: 3 turns Code: 2nd. Name: episod3ux Job: Magic Crafter Title: Hand of God Race: Half-Elf Level: 1 HP: 50 (+0 per level) MP: 250 (+10 per level) Base ATK: 1 (+0 per level) Base DEF: 24 (+5 per level) Weapon: Crafting gloves (ATK +0) Armour: Dao Robe (DEF +20) Skills: Crafting: - Base cost 30 mana per item. -Success rate 70% - Additional mana increases item stats.Success rate decreases by 5 for every 20 mana spent. - CD: 1 turn. Enchanting: - Cost 50 mana. - Increases the stats of an item - Success rate 100/50/25. - Max 3 enchants on an same item. - CD: 3 turns Welp I'm bored.
I'll pick Roll and Regeneration then. Pure annoyance! Also, can I go for 30? I don't get starter equipment. Nope, I don't have arms! If I hold a sword with my mouth then I can't spit out stuff. I went from 10 HP to 13 HP and 5 distributable stats to 8 (3 ATK and 5 DEF). If you think that's too many stats, then 3 ATK and 4 DEF with 10 ATK and 15 DEF as base. Spoiler Code: Species: Slime Job: Combat Slime Lvl: 1 HP: 150 + 13 / Lvl MP: - Base ATK: 15 + 3 / Lvl Base DEF: 15 + 5 / Lvl Weapon: - Armour: - Skill: Roll: 0.6 x ATK; Decreases Enemy Hit Rate by a half for this turn. - Hit rate: 100% - HP: 5 - CD: 1 turn(s) Regeneration: Recovers 1% HP per turn. - Passive