This is supplement information for the game - The Zombie Horde - Dice-Rolling Game, The Hero Altar is a place where Heroes are made from the sacrifices of countless warriors. Warriors are sent to this place by their Generals to train and improve themselves. Out of all of the warriors sent, only one Hero will come out. Hero Sheet Template: Name: Type: Gender: Equipment: Head - Chest - Arms - Main Hand - Off Hand - Legs - Feet - Accessory #1 - Accessory #2 - Hit Points: (sum of warriors used to create Hero) Power Level: 1 - 5 (roll 1d5 where each number determines which zombie types and which Mutators can be killed by the Hero) Special Ability: (Usually, General rolls 5d5 to determine which zombie types to target. Some Heroes may not have abilities that require rolls. Name and description is determined by the Game Host) Heroes have the ability to combat zombies as well as zombie bosses known as Mutators. A Hero's equipment can be bought in the item store. Each piece of equipment will add to the number of Hit Points that Hero has. Hit Points is basically the number of warriors used to make the Hero. For instance, if a General sent out 10 of each warrior type for a total of 50 warriors, then the Hero will come out with 50 HP. Power Level determines how strong a Hero is when combating zombies as well as Mutators. A General rolls 1d5 where each number denotes a zombie type. So, if a General rolls a '4' for his or her Hero, then that Hero can fight against Normals, Runners, Spewers, and Erupters. The Hero, however, will be unable to fight against Abominations. Similarly, if a Mutator consists of Erupters and Abominations, then the Hero can only attack the Erupters portion of the Mutator's total HP. In addition, Heroes each have an one-time use special ability which they can unleash in hopes of bringing favor to the warriors' side. The General rolls 5d5 where the numbers displayed will determine which zombie types the special ability will target. As for the name and the ability description, they will be provided by the Game Host (me). List of Heroes Militiaman Soldier
Name: (Chosen by General) Type: Militiaman Gender: (Chosen by General) Equipment: Head - Chest - Arms - Main Hand - Off Hand - Legs - Feet - Accessory #1 - Accessory #2 - Hit Points: 1 - 250 (sum of warriors used to create Hero) Power Level: 1 - 5 (roll 1d5 where each number determines which zombie types and which Mutators can be killed by the Hero) Special Ability: Call to Arms (calls 20 warriors as reinforcement; +20 HP)
Name: (Chosen by General) Type: Soldier Gender: (Chosen by General) Equipment: Head - Chest - Arms - Main Hand - Off Hand - Legs - Feet - Accessory #1 - Accessory #2 - Hit Points: 251 - 495 (sum of warriors used to create Hero) Power Level: 1 - 5 (roll 1d5 where each number determines which zombie types and which Mutators can be killed by the Hero) Special Ability: Heavy Slash (two-handed weapon attack against zombies; kills 100 zombies)