Sign Up | Announcements | Common Area | Roleplay Room | Dungeon Portal | Dice Mansion | Market | Crafting House Equipment | Skills (Colorless) | Monsters | Database This is the Arena! The place you can use to fight other players to the "death"! Why "death" instead of death you ask? Because you don't receive any penalties from dying here! Why would you even bother with fighting other players? Because you can of course! It might be fun! \(^^)/ No, really. That's all there is to it. If you want to fight against other players, you can feel free to do so here. There is nothing at stake here though, so it's just a PVP area that exists in case people wanna play around with it. I don't really plan on developing the arena nor to actively balance the game while thinking of it, but I figured it could be a nice addition to the game. So... Just some quick rulings so as to make things clear... The way a fight works during the arena is the exact same as how it would in a Dungeon Run. With the exception that you are can't really flee from the battle and come back later... If you wanna stop the fight, just concede. Announce all your actions clearly and then roll for them in this very thread. To avoid confusion and stuff, and it will make things easier if the roll is easily visible for both players in the place that they're fighting at. Remember to respect one another. This thread exists for fun, don't go bringing your quarrels here. Fighting against another player doesn't allow you to stop respecting them. Have fun! That's the whole point of this! ^^)/ PS: In case you wanna make fights involving more than 2 people... Feel free to do so! You can decide on how to do that, if you wanna make a FFA battle royale, or a team battle or... Well, whatever random weird mode you want to, that's all fine on my books, be creative~ Staff List: @AliceShiki - Game Development in General. @Zone Q11 - Database Management in General. @SpearOfLies - Database Management in General. @strikegunner - Dungeon Runs Management. @hitedo - Crafting and Market Management. @Siostar - Currently on a Break.
*The underground is an enormous place with uncountable sewers and cisterns forgotten. The Arena for years has operated as a house of blood and death, long before any trickery or perversion of nature brought the evils and monsters from beyond reality to this place. A blighted curse, perhaps the remains of mystical and medical foray into madness, has taken this land. Here, death serves no one, and the dammned are not doomed to the afterlife. Only the insensate and insane belong.*
[Battle 1] @Zone Q11 versus @Richard_04 Spoiler: Zone's stats Name: Zone Q11 Job: Blacksmith Skill Tree: Offensive Magical Level: 9 (2/10) Rank: 1 [Base stats] + [Stat points] + [Equipments] HP: 75/75 MP: 75/75 ATK: 2 + 1 = 3 DEF: 3 + 2 = 5/5 AGI: 7 + 13 = 20 INT: 7 + 20 + 8 = 35 WIS: 7 + 9 = 16 Attack Element: None. Elemental Weakness: None. Elemental Resistance: None. Skills: - Fireball (Level 3) Spell That Deals 130% INT as Fire Damage [10 MP] - Firestorm (Level 3) Spell that deals 80% INT as Fire Damage to all enemies. [12 MP] - Zap (Level 3) Spell that deals 140% INT as Thunder Damage and reduces the target's AGI/WIS by -3. Lasts 3 turns (stacks). [15 MP] - Consume the Mind (Level 3) Spell that hits 3 targets chosen randomly between enemies. Cannot Miss. Deals 80% INT as Darkness Damage. Ignores DEF. Affected by Lightning Rod. [15 MP] - Constricting Vines (Level 4) Spell that reduces all stats (except HP/MP) of the target by -6. During each turn also deals 30% INT to it as Non-Elemental Damage. Lasts 5 turns. (doesn't stack). [24 MP] Inventory: (1/10) - T1 Apprentice's Staff (+6 INT, +6 WIS) Equipment: Main Hand: T2 Tin Bow (+2 ATK, +6 AGI) Off Hand: T2 Tin Arrows (+3 ATK, +3 AGI) Head: T3 Rat Hood (+4 WIS) Body: T3 Ratbird Plate (+2 DEF, +3 AGI) Hands: T3 Apprentice's Gloves (+4 INT) Feet: T3 Apprentice's Boots (+4 INT, +4 WIS, -4 ATK) Set Bonus: +1 AGI, +1 WIS Spoiler: Richard's stats Name: Regrimus Job: ApoTheCary Skill Tree: Hybrid Level: 10 (-/-) Rank: 0 HP: 60 MP: 60 [Base Stats + Equipment] ATK: 4 + 5 = 9 DEF: 1 + 9 = 10 AGI: 12 + 7 = 19 INT: 21 + 0 = 21 WIS: 5 + 2 = 7 Remaining Stat points : 0 Attack Element: None Elemental Weakness: None Elemental Resistance: None Skills: Remaining Skill points : 0 - Ice Block (Level 3) [Spell that deals 70% INT of Cold Damage. Freezes the target. Last 2 turns] (7 MP) - Giant Killer (Level 3) [Light Element Attack that deals +16 damage against bosses] (10 MP) - Hastened Blow (Level 0) [Ranged Attack that hits 3 targets. Increase you AGI by 4. Last 3 turns. (Doesn't Stack).] (7 MP) - Parry (Level 1) [You take -6 damage from attacks and skills of the target enemy. This skill can't miss. Last 3 turns. (Doesn't Stack).] (10 MP) Inventory: (10/10) - T0 Numbing Powder x10 [Doesn't cost an action. Your next range will attack deal +1 damage and reduce the enemy's AGI -3 for 3 turns (Doesn't Stack)] Equipment: Main Hand: Tin Bow (ATK +2, WIS +4) Off Hand: T1 Tin Arrows (ATK +2, WIS +3) Head: T0 Tin Helm (+1 DEF) Body: T3 Copper Armor (DEF +5, AGI +5, WIS -4) Hands: T0 Tin Gauntlets w/ T0 Fast Gloves Rune (+1 ATK, +1 AGI) Feet: T0 Tin Boots (+1 DEF, +1 AGI, -1 WIS) Full Set Bonus: +2 DEF Rolling initiative... First one goes for Richard. Second one goes for me.
Turn 1 Richard: 8 + 13 = 21 Zone: 16 + 18 = 34 I got the initiative, and I can sneak attack. I cast Consume the Mind. No need for rolls since it cannot miss. 3 x (80% of 35 INT) = 84 DEF-ignoring damage Insta-kill. GG @Richard_04.
[Battle 2] @Zone Q11 versus @Hitedo Spoiler: Zone's stats Name: Zone Q11 Job: Blacksmith Skill Tree: Offensive Magical Level: 9 (2/10) Rank: 1 [Base stats] + [Stat points] + [Equipments] HP: 75/75 MP: 75/75 [Bow and Arrow] ATK: 2 + (-8) = (-6) => 0 DEF: 3 + 3 = 6/6 AGI: 7 + 21 = 28 INT: 7 + 20 + 18 = 45 WIS: 7 + 26 = 33 [Staff] ATK: 2 + (-8) = (-6) => 0 DEF: 3 + 3 = 6/6 AGI: 7 + 6 = 13 INT: 7 + 20 + 29 = 56 WIS: 7 + 28 = 35 Attack Element: None. Elemental Weakness: None. Elemental Resistance: None. Skills: - Fireball (Level 3) Spell That Deals 130% INT as Fire Damage [7 MP] - Firestorm (Level 3) Spell that deals 80% INT as Fire Damage to all enemies. [12 MP] - Zap (Level 3) Spell that deals 140% INT as Thunder Damage and reduces the target's AGI/WIS by -3. Lasts 3 turns (stacks). [12 MP] - Consume the Mind (Level 3) Spell that hits 3 targets chosen randomly between enemies. Cannot Miss. Deals 100% INT as Darkness Damage. Ignores DEF. Affected by Lightning Rod. [15 MP] - Constricting Vines (Level 4) Spell that reduces all stats (except HP/MP) of the target by -6. During each turn also deals 30% INT to it as Non-Elemental Damage. Lasts 5 turns. (doesn't stack). [24 MP] Inventory: (1/10) - T6 Apprentice's Staff (+11 INT, +11 WIS) Equipment: Main Hand: T7 Lizard Bow (+4 WIS, +9 AGI) Off Hand: T7 Boar Arrows (+5 WIS, +6 AGI) Head: T0 Wise T6 Rat Hood (+8 WIS) Body: T5 Ratbird Plate (+3 DEF, +4 AGI) Hands: T0 Fast T6 Apprentice's Gloves (+1 AGI, +7 INT) Feet: T2 Smart T7 Apprentice's Boots (+11 INT, +8 WIS, -8 ATK) Set Bonus: +1 AGI, +1 WIS Spoiler: Hitedo's stats Name: Hitedo Job: Apothecary (Alchemist) Skill Tree: Off. Magical (Explosion Mage) Level: 10 Rank: 1 HP: 80 MP: 80 ATK: 3 - 4 = 0 DEF: 4 + 4 = 8 AGI: 4 + 1 = 5 INT: 26 + 17 = 43 WIS: 10 + 23 = 33 Attack Element: None. Elemental Weakness: None. Elemental Resistance: None. Skills: - Fireball (Level 3) Spell that deals 130% INT as Fire Damage. (10 MP) - Firestorm (Level 3) Spell that deals 80% INT as Fire Damage to all enemies. (12 MP) - Zap (Level 3) Spell that deals 140% INT as Thunder Damage and reduces the target's AGI/WIS by -3. Lasts 3 turns (stacks). (15 MP) - Consume The Mind (Level 3) Spell that hits 3 targets chosen randomly between enemies. Cannot Miss. Deals 80% INT as Darkness Damage. Ignores DEF. Affected by Lightning Rod. (15 MP) - Constricting Vines (Level 4) Spell that reduces all stats (except HP/MP) of the target by -6. During each turn also deals 30% INT to it as Non-Elemental Damage. Lasts 5 turns. (doesn't stack). (24 MP) Inventory: (2/10) - Rusty Bow (+1 ATK, +3 AGI) - Rusty Arrows (+1 ATK, +1 AGI) Equipment: Main Hand: T4 Apprentice's Staff (+9 INT, +9 WIS) Off Hand: Head: T4 Rat Hood (+5 WIS) Body: T6 Stone Plate (+4 DEF, +4 WIS) Hands: T3 Apprentice's Gloves (+4 INT) Feet: T3 Apprentice's Boots (+4 INT, +4 WIS, -4 ATK) Set Bonus: +1 AGI, +1 WIS Rolling initiative... First one goes for Hitedo. Second one goes for me.
Turn 1 Hitedo: 3 + 19 = 22 Zone: 5 + 30 = 35 I won the initiative. CtM. Insta-kill. New battle. [Battle 4] @Zone Q11 versus @Hitedo
Turn 1 Hitedo: 17 + 19 = 36 Zone: 20 + 30 = 50 I won the initiative. CtM. Insta-kill. New battle. [Battle 5] @Zone Q11 versus @Hitedo
Turn 1 Hitedo: 16 + 19 = 35 Zone: 14 + 30 = 44 I won the initiative. CtM. Insta-kill. New battle. [Battle 6] @Zone Q11 versus @Hitedo