Registration | Announcement Hall | Dungeon Diving | Event Hall | Quest Board | Receptionist's Desk | Tavern | OOC Room Introduction So, young man/woman/something! Tired of getting destroyed by vines and skeletons, giants and dra-[REDACTED]-ns, godly masters and dastardly archmagi? Maybe want to rest a bit? Do you perhaps want something to do in your spare time, when you're not on the job, like setting up a small shop with hopes of making it big one day, unless maybe you want to abuse teach some disciples to continue your legacy, years after? Or maybe, you need to find a shop that sells the right shirt, find some ingredients to make a fresh batch of pois- *ahem* potions to sell or trade, perhaps some guidance from a wise master to help you find your way, as you finally track down that sauna you've been looking for for years? So, this thread is for anyone who wants to set up some services on the side, and allowing people seeking services which they need to find them easily, and set up transactions and deals with other players more easily, and perhaps even generate more fun story content in the process! Sounds good! Sign me up! How does all this work? Alright, lets clarify all of the questions you might have. Question 1: How do I set up a Shop/School/Spa/Something? When setting up any service, think of all the details anyone will consider: What services do you offer? Do you buy and sell odds and ends from others occasionally, or do you perhaps run a school to teach people how to read and write? How do you host this service? Do you walk around the streets or set up a carpet every once in a week in hopes for some clients and to gain some extra coppers, or do you have the rights to a decent looking establishment (hopefully with a decent looking description that sets it from others) - or heck, perhaps few, with others to help you manage anything that does not require your immediate attention? Where is the place you offer your services? Is it somewhere close by, like in Nagrand itself, or is it somewhere far off for some reason, like in another city or the haunted forest? Heck, is this actually a branch location? How do you service your clients? How appointments are made, the systems of payment, any programs in place...most in importantly, whatever OOC framework you have set up to provide your services to other players. There are plenty more questions to consider, but you should start with these ones. Also, try to remain logical and don't do something a bit too overboard, like setting up a giant emporium when you are clearly lacking any reasonable number of resources to do so. Both Adventurers and NPCs (As long as it is reasonable and doesn't unfairly give one's adventurers benefits) can set up services, although we recommend not making too many, in order to leave some business potential for other players... Question 2: Procuring services? That depends on how the player provider sets the system. Nothing much. However, generally, we prefer that you leave any transaction and side stories relating to goods and services (Like crafting processes, anecdotes from teaching, and particularly interesting trade deals) within the thread. Question 3: So...how do we ensure people find what they want? Beneath this post, we index all current services provided by any players, respective NPCs and such. If you set up something that is developed enough and generally in logical circumstances, tag @AliceShiki and she will add you to the list. ------------------------------------------- Price List: This is mostly a copy paste of the information in the Registration Thread, it's mainly here for ease of access. As said in the registration, the guild doesn't really sell those things for the most part, it's mainly a list of prices you'd find when dealing with merchants. Miscellaneous: Meal - 5-25 Small Copper Coins Lodgings - 15-50 Small Copper Coins Potions: Low Quality Potions - 30-80 Large Copper Coins Mid Quality Potions - 2-7 Silver Coins High Quality Potions - 25-500 Silver Coins Tools/Kits: Wooden/Leather Tools - 25-75 Small Copper Coins Iron Tools - 10-25 Large Copper Coins Steel Tools - 30-50 Large Copper Coins Dungeoneering Kit - 30-75 Large Copper Coins Clothing/Armor: Second-hand Commoner Clothing - 25-75 Small Copper Coins Leather Armor - 20-75 Large Copper Other Armors should be roughly 3x the price of a weapon of the same material. Weapons: Bows - 15-40 Large Copper Coins Bronze Weapons - 5-12 Large Copper Coins Iron Weapons - 20-50 Large Copper Coins Steel Weapons - 60-100 Large Copper Coins Magical Weapons - 10+ Silver Coins For anything that isn't in this list, just try figuring out its price based on how much it's worth when compared to other things.